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CSTA 2: 2-AP-11

CodeHS Lessons

Create clearly named variables that represent different data types and perform operations on their values.

Standard
3.2 Variables
3.3 User Input
3.4 Basic Math
3.6 Random Numbers
6.1 Booleans
6.2 If/Else Statements
6.3 Logical Operators
6.4 Comparison Operators
6.6 While Loops
6.7 The Break Statement
6.9 For Loops
9.1 Functions Challenges
10.1 Timers
10.2 Stopping Timers
10.3 Collisions
10.4 Mouse Click Events
10.5 More Mouse Events
10.6 Key Events
12.1 Breakout
20.3 Iterating Through an Array
20.2 Adding & Removing from an Array
20.1 Intro to Arrays
19.4 Crazy Ball Game
19.3 Animation Practice
21.1 Intro to Objects
21.4 Iterating Through an Object
27.1 Game Design: Helicopter
26.1 Tic Tac Toe
22.4 Grid Example: Get a Row
22.3 Looping Over a Grid
22.2 Intro to Grids
22.1 Intro to Sets
24.1 Visualizing Music
25.2 Connect Four
25.1 Conway's Game of Life
19.2 Fun Graphics Challenges
19.1 Snake Game
18.1 Prime Numbers
17.1 Functions and Parameters Practice
16.2 Extra Karel Puzzles
16.1 Extra Karel Practice
Standard
3.2 Variables and Types
3.3 User Input
3.4 Mathematical Operators
3.5 String Operators
3.6 Comments
5.1 Booleans
5.2 If Statements
5.3 Comparison Operators
5.4 Logical Operators
5.5 Floating Point Numbers and Rounding
7.1 While Loops
7.2 For Loops
7.3 Break and Continue
7.4 Nested Control Structures
9.1 Functions
9.2 Functions and Parameters
9.4 Functions and Return Values
9.5 Exceptions
10.1 Indexing
10.2 Slicing
10.3 Immutability
10.4 Strings and For Loops
10.5 The in Keyword
10.6 String Methods
12.1 Tuples
12.2 Lists
12.3 For Loops and Lists
12.4 List Methods
13.1 2d Lists
13.2 List Comprehensions
13.3 Packing and Unpacking
13.4 Dictionaries
24.20 While Loops
24.19 If/Else Statements
24.18 If Statements
24.14 Parameters
24.13 User Input
24.10 Variables
19.1 Project: Who Said It?
22.2 De Morgan's Laws
22.1 Short Circuit Evaluation
21.9 Modules
21.8 Namespaces
21.7 Hidden Attributes
21.6 Inheritance
21.5 Class Variables vs. Instance Variables
21.4 Operator Overloading
21.3 Built-In Methods
21.2 Methods
21.1 Classes and Objects
Standard
27.4 Operator Overloading
29.1 Project: Who Said It?
28.2 De Morgan's Laws
28.1 Short Circuit Evaluation
27.9 Modules
27.8 Namespaces
27.7 Hidden Attributes
27.6 Inheritance
27.5 Class Variables vs. Instance Variables
33.1 Indexing
27.3 Built-In Methods
27.2 Methods
27.1 Classes and Objects
33.6 String Methods
33.5 The in Keyword
33.4 Strings and For Loops
33.3 Immutability
33.2 Slicing
Standard
9.22 Array Length and Looping Through Arrays
9.17 Functions and Return Values 2
9.10 For Loop Practice
9.15 Functions and Parameters 2
9.9 For Loops in JavaScript
9.18 Local Variables and Scope
9.16 Functions and Return Values 1
9.14 Functions and Parameters 1
9.13 Loop and a Half
9.12 While Loops
9.11 Random Numbers
9.2 Variables
9.8 If Statements
9.7 Comparison Operators
9.6 Logical Operators
9.5 Booleans
9.21 Adding/Removing From an Array
9.4 Basic Math in JavaScript
9.3 User Input
9.20 Indexing Into an Array
9.19 Intro to Lists/Arrays
Standard
4.1 Programming Concepts
6.1 Project: Classic Cipher Newscast
22.1 Booleans
22.2 Logical Operators
22.3 Comparison Operators
22.4 If Statements
22.5 For Loops in JavaScript
22.6 General For Loops
22.7 For Loop Practice
22.8 Random Numbers
22.9 While Loops
22.10 Loop and a Half
Standard
1.5 Hash Function Development
Standard
2.2 Variables
2.3 User Input
2.4 Basic Math
2.6 Random Numbers
5.1 Booleans
5.2 If/Else Statements
5.3 Logical Operators
5.4 Comparison Operators
5.6 While Loops
5.7 The Break Statement
5.9 For Loops
8.1 Functions Challenges
9.1 Timers
9.2 Stopping Timers
9.3 Collisions
9.4 Mouse Click Events
9.5 More Mouse Events
9.6 Key Events
11.1 Breakout
12.1 Snake Game
13.1 Intro to Arrays
13.2 Adding & Removing from an Array
13.3 Iterating Through an Array
14.1 Intro to Objects
14.4 Iterating Through an Object
15.1 Tic Tac Toe
16.1 Game Design: Helicopter
22.3 Looping Over a Grid
22.4 Grid Example: Get a Row
22.2 Intro to Grids
25.1 Prime Numbers
24.1 Functions and Parameters Practice
23.2 Extra Karel Puzzles
23.1 Extra Karel Practice
26.2 Animation Practice
26.3 Crazy Ball Game
22.1 Intro to Sets
29.1 Visualizing Music
20.1 Connect Four
27.1 Conway's Game of Life
26.1 Fun Graphics Challenges
Standard
3.2 Variables
3.3 User Input
3.4 Basic Math
3.6 Random Numbers
6.1 Booleans
6.2 If/Else Statements
6.3 Logical Operators
6.4 Comparison Operators
6.6 While Loops
6.7 The Break Statement
6.9 For Loops
9.1 Functions Challenges
10.1 Timers
10.2 Stopping Timers
10.3 Collisions
10.4 Mouse Click Events
10.5 More Mouse Events
10.6 Key Events
12.1 Breakout
13.1 Intro to Arrays
13.2 Adding & Removing from an Array
13.3 Iterating Through an Array
14.1 Intro to Objects
14.4 Iterating Through an Object
15.1 Tic Tac Toe
16.1 Game Design: Helicopter
27.1 Conway's Game of Life
21.1 Extra Karel Practice
21.2 Extra Karel Puzzles
22.1 Functions and Parameters Practice
23.1 Prime Numbers
24.1 Snake Game
24.4 Crazy Ball Game
24.3 Animation Practice
24.2 Fun Graphics Challenges
26.1 Visualizing Music
27.2 Connect Four
20.4 Grid Example: Get a Row
20.3 Looping Over a Grid
20.2 Intro to Grids
20.1 Intro to Sets
Standard
3.2 Variables
3.3 User Input
3.4 Basic Math
3.6 Random Numbers
6.1 Booleans
6.2 If/Else Statements
6.3 Logical Operators
6.4 Comparison Operators
6.6 While Loops
6.7 The Break Statement
6.9 For Loops
9.1 Functions Challenges
22.1 Intro to Sets
21.4 Iterating Through an Object
22.2 Intro to Grids
22.3 Looping Over a Grid
22.4 Grid Example: Get a Row
24.1 Tic Tac Toe
25.1 Game Design: Helicopter
17.3 Animation Practice
17.4 Crazy Ball Game
20.1 Intro to Arrays
20.2 Adding & Removing from an Array
20.3 Iterating Through an Array
21.1 Intro to Objects
18.1 Visualizing Music
23.2 Connect Four
23.1 Conway's Game of Life
17.2 Fun Graphics Challenges
17.1 Snake Game
16.1 Prime Numbers
15.1 Functions and Parameters Practice
14.2 Extra Karel Puzzles
14.1 Extra Karel Practice
13.1 Breakout
11.6 Key Events
11.5 More Mouse Events
11.4 Mouse Click Events
11.3 Collisions
11.2 Stopping Timers
11.1 Timers
Standard
6.1 Using State to Control Values
6.2 Updating State with onPress
6.3 Using Mathematical Equations to Update State
6.4 Using Methods to Update String States
10.1 Using Arrays and Indexing to Set State
10.2 Mapping Through Objects in Arrays
Standard
6.1 Using State to Control Values
6.2 Updating State with onPress
6.3 Using Mathematical Equations to Update State
6.4 Using Methods to Update String States
Standard
3.4 Under the Sea
5.5 For Loops
8.3 Variables
8.4 The Draw Loop
8.5 Color Transitions
8.6 Shape Transformations
8.7 Direction
8.8 Mouse Data
8.9 Keyboard Data
8.10 Project: Animate an Emoji
9.5 Variables
9.9 Your First Sprites
9.10 The Physics of Sprites
Standard
4.4 Under the Sea
Standard
1.5 For Loops
4.3 Variables
4.4 The Draw Loop
4.5 Color Transitions
4.6 Shape Transformations
4.7 Direction
4.8 Mouse Data
4.9 Keyboard Data
4.10 Project: Animate an Emoji
5.5 Variables
5.9 Your First Sprites
5.10 The Physics of Sprites
Standard
3.2 Naming Guidelines
5.1 Variables
5.5 User Input
5.6 Parameters
7.1 If Statements
7.2 If/Else Statements
7.4 While Loops
8.1 Putting Together Control Structures
Standard
3.2 Naming Guidelines
5.1 Variables
5.5 User Input
5.6 Parameters
7.1 If Statements
7.2 If/Else Statements
7.4 While Loops
8.1 Putting Together Control Structures
Standard
1.4 Variables
2.1 The Draw Loop
2.2 Color Transitions
2.3 Shape Transformations
2.4 Direction
3.2 Mouse Data
3.3 Keyboard Data
Standard
2.3 Variables
3.4 Your First Sprites
3.5 The Physics of Sprites
4.3 Booleans
4.4 If/Else Statements
Standard
11.1 Extra Karel Practice
12.1 Extra Karel Puzzles
13.7 Naming Guidelines
13.11 Variables
13.12 User Input
13.13 Parameters
13.16 If Statements
13.17 If/ Else Statements
13.18 While Loops
13.19 Putting Together Control Structures
Standard
3.7 Naming Guidelines
3.11 Variables
3.12 User Input
3.13 Parameters
3.16 If Statements
3.17 If/ Else Statements
3.18 While Loops
3.19 Putting Together Control Structures
6.4 Functions
6.5 Project
4.1 Extra Karel Practice
5.1 Extra Karel Puzzles
Standard
3.2 Variables
3.3 User Input
3.4 Basic Math in JavaScript
3.5 Using Graphics in JavaScript
4.1 Extra Karel Practice
5.1 Extra Karel Puzzles
6.11 Variables
6.13 Parameters
6.16 If Statements
6.17 If/ Else Statements
6.18 While Loops
6.19 Putting Together Control Structures
6.12 User Input
6.7 Naming Guidelines
Standard
7.4 Mathematical Operators
7.5 String Operators
7.8 Comparison Operators
7.9 Logical Operators
7.11 For Loops
7.12 Break and Continue
7.14 Functions
7.15 Functions and Parameters
7.17 Functions and Return Values
7.18 Exceptions
Standard
6.1 Tuples
6.2 Lists
6.3 For Loops and Lists
6.4 List Methods
6.5 2d Lists
6.6 Dictionaries
Standard
1.2 Programming with Variables
2.2 Programming with Variables
3.1 Printing, Variables, and Math
4.3 Variables and Arrays
4.4 Vector Arithmetic
5.1 Calculating Area
5.3 Categorizing Triangles with a Varied Base Value
6.1 Modeling with Tracy
7.1 Precision of Pi
Standard
1.7 Naming Guidelines
1.11 Variables
1.12 User Input
1.13 Parameters
1.16 If Statements
1.17 If/ Else Statements
1.18 While Loops
1.19 Putting Together Control Structures
2.2 Variables and Types
2.3 User Input
2.4 Mathematical Operators
2.5 String Operators
2.6 Comments
3.4 Variables
4.1 Booleans
4.2 If Statements
4.3 Comparison Operators
4.4 Logical Operators
4.5 Floating Point Numbers and Rounding
5.1 While Loops
5.2 For Loops
5.3 Break and Continue
5.4 Nested Control Structures
6.1 Functions
6.2 Functions and Parameters
6.4 Functions and Return Values
6.5 Exceptions
8.1 Indexing
8.2 Slicing
8.3 Immutability
8.4 Strings and For Loops
8.5 The in Keyword
8.6 String Methods
9.1 Tuples
9.2 Lists
9.3 For Loops and Lists
9.4 List Methods
10.1 2d Lists
10.2 List Comprehensions
10.3 Packing and Unpacking
10.4 Dictionaries
10.5 Equivalence vs. Identity
14.1 Classes and Objects
14.2 Methods
14.3 Built-In Methods
14.4 Operator Overloading
14.5 Class Variables vs. Instance Variables
14.6 Inheritance
14.7 Hidden Attributes
14.8 Namespaces
14.9 Modules
17.1 Short Circuit Evaluation
17.2 De Morgan's Laws
Standard
3.2 Variables
3.3 User Input
3.4 Basic Math in JavaScript
3.5 Using Graphics in JavaScript
5.4 Variables
6.1 Booleans
6.2 Logical Operators
6.3 Comparison Operators
6.4 If Statements
6.5 For Loops in JavaScript
6.6 General For Loops
6.7 For Loop Practice
6.8 Random Numbers
6.9 While Loops
6.10 Loop and a Half
8.1 Functions and Parameters 1
8.2 Functions and Parameters 2
8.3 Functions and Parameters 3
8.4 Functions and Return Values 1
8.5 Functions and Return Values 2
8.6 Local Variables and Scope
9.1 Functions Challenges
11.1 Timers
11.2 Random Circles
11.3 Random Ghosts
11.4 Bouncing Ball
11.5 Mouse Events: Mouse Clicked
11.6 Mouse Events: Mouse Moved
11.7 Drawing Lines
11.8 Key Events
11.9 Crazy Ball Game
13.1 Breakout
22.1 Game Design: Helicopter
18.1 Extra Karel Practice
19.1 Extra Karel Puzzles
21.1 Tic Tac Toe
20.1 Functions and Parameters Practice
Standard
3.2 Naming Guidelines
4.1 Variables
4.2 User Input
4.3 Parameters
5.4 Variables
6.1 If Statements
6.2 If/ Else Statements
6.3 While Loops
8.1 Putting Together Control Structures
Standard
5.2 Variables
5.3 User Input
5.4 Basic Math in JavaScript
5.5 Using Graphics in JavaScript
7.1 Booleans
7.2 Logical Operators
7.3 Comparison Operators
7.4 If Statements
7.5 For Loops in JavaScript
7.6 General For Loops
7.7 For Loop Practice
7.9 While Loops
7.10 Loop and a Half
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.6 Timers
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.11 Intro to Lists/Arrays
9.12 Adding/Removing From an Array
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
14.1 Functions and Parameters Practice
13.1 Extra Karel Puzzles
12.1 Extra Karel Practice
17.9 Data Structures Challenges
17.8 Grid Example: Get a Row
17.7 Looping Over a Grid
17.6 Intro to Grids
17.5 Intro to Sets
17.4 When Do I Use an Object?
17.3 Iterating Over an Object
17.2 Basics of Objects
17.1 Intro to Objects/Maps
16.3 Removing an Element From an Array
16.2 Finding an Element in a List
16.1 Indexing Into an Array
15.4 Crazy Ball Game
15.3 Key Events
15.2 Drawing Lines
15.1 Mouse Events: Mouse Moved
Standard
1.7 Naming Guidelines
1.11 Variables
1.12 User Input
1.13 Parameters
1.16 If Statements
1.17 If/ Else Statements
1.18 While Loops
1.19 Putting Together Control Structures
3.4 Variables
12.1 Extra Karel Puzzles
Standard
3.2 Variables
3.3 User Input
3.4 Basic Math in JavaScript
3.5 Using Graphics in JavaScript
5.1 Booleans
5.2 Logical Operators
5.3 Comparison Operators
5.4 If Statements
5.5 For Loops in JavaScript
5.6 General For Loops
5.7 For Loop Practice
5.8 Random Numbers
5.9 While Loops
5.10 Loop and a Half
7.1 Functions and Parameters 1
7.2 Functions and Parameters 2
7.3 Functions and Parameters 3
7.4 Functions and Return Values 1
7.5 Functions and Return Values 2
7.6 Local Variables and Scope
8.1 Functions Challenges
9.1 Timers
9.2 Random Circles
9.3 Random Ghosts
9.4 Bouncing Ball
9.5 Mouse Events: Mouse Clicked
9.6 Mouse Events: Mouse Moved
9.7 Drawing Lines
9.8 Key Events
9.9 Crazy Ball Game
11.1 Breakout
25.14 Looping Over a Grid
17.1 Functions and Parameters Practice
18.1 Prime Numbers
19.2 Fun Graphics Challenges
19.1 Fun Snake
20.2 Connect Four
20.1 Conway's Game of Life
21.1 Evolution Simulation
24.1 Visualizing Music
26.1 Tic Tac Toe
16.1 Extra Karel Puzzles
15.1 Extra Karel Practice
27.1 Game Design: Helicopter
25.16 Data Structures Challenges
25.15 Grid Example: Get a Row
25.13 Intro to Grids
25.12 Intro to Sets
25.11 When Do I Use an Object?
25.10 Iterating Over an Object
25.9 Basics of Objects
25.8 Intro to Objects/Maps
25.7 Removing an Element From an Array
25.6 Finding an Element in a List
25.5 Iterating Over an Array
25.4 Array Length and Looping Through Arrays
25.3 Adding/Removing From an Array
25.2 Indexing Into an Array
25.1 Intro to Lists/Arrays
Standard
3.2 Variables
3.3 User Input
3.4 Basic Math in JavaScript
3.5 Using Graphics in JavaScript
5.1 Booleans
5.2 Logical Operators
5.3 Comparison Operators
5.4 If Statements
5.5 For Loops in JavaScript
5.6 General For Loops
5.7 For Loop Practice
5.8 Random Numbers
5.9 While Loops
5.10 Loop and a Half
7.1 Functions and Parameters 1
7.2 Functions and Parameters 2
7.3 Functions and Parameters 3
7.4 Functions and Return Values 1
7.5 Functions and Return Values 2
7.6 Local Variables and Scope
8.1 Functions Challenges
9.1 Timers
9.2 Random Circles
9.3 Random Ghosts
9.4 Bouncing Ball
9.5 Mouse Events: Mouse Clicked
9.6 Mouse Events: Mouse Moved
9.7 Drawing Lines
9.8 Key Events
9.9 Crazy Ball Game
11.1 Breakout
12.1 Intro to Lists/Arrays
12.2 Indexing Into an Array
12.3 Adding/Removing From an Array
12.4 Array Length and Looping Through Arrays
12.5 Iterating Over an Array
12.6 Finding an Element in a List
12.7 Removing an Element From an Array
12.8 Intro to Objects/Maps
12.9 Basics of Objects
12.10 Iterating Over an Object
12.11 When Do I Use an Object?
12.12 Intro to Sets
12.13 Intro to Grids
12.14 Looping Over a Grid
12.15 Grid Example: Get a Row
12.16 Data Structures Challenges
13.1 Tic Tac Toe
14.1 Game Design: Helicopter
18.1 Extra Karel Practice
19.1 Extra Karel Puzzles
28.1 Visualizing Music
24.1 Evolution Simulation
23.1 Conway's Game of Life
23.2 Connect Four
22.1 Fun Snake
22.2 Fun Graphics Challenges
21.1 Prime Numbers
20.1 Functions and Parameters Practice
Standard
3.2 Variables
3.3 User Input
3.4 Basic Math in JavaScript
3.5 Using Graphics in JavaScript
5.1 Booleans
5.2 Logical Operators
5.3 Comparison Operators
5.4 If Statements
5.5 For Loops in JavaScript
5.6 General For Loops
5.7 For Loop Practice
5.8 Random Numbers
5.9 While Loops
5.10 Loop and a Half
7.1 Functions and Parameters 1
7.2 Functions and Parameters 2
7.3 Functions and Parameters 3
7.4 Functions and Return Values 1
7.5 Functions and Return Values 2
7.6 Local Variables and Scope
9.1 Functions Challenges
9.1 Functions Challenges
21.15 Grid Example: Get a Row
21.16 Data Structures Challenges
23.1 Game Design: Helicopter
10.1 Extra Karel Practice
11.1 Extra Karel Puzzles
22.1 Tic Tac Toe
20.1 Visualizing Music
16.1 Evolution Simulation
15.1 Conway's Game of Life
15.2 Connect Four
14.1 Fun Snake
14.2 Fun Graphics Challenges
13.1 Prime Numbers
12.1 Functions and Parameters Practice
21.14 Looping Over a Grid
21.13 Intro to Grids
21.12 Intro to Sets
21.11 When Do I Use an Object?
21.10 Iterating Over an Object
21.9 Basics of Objects
21.8 Intro to Objects/Maps
21.7 Removing an Element From an Array
21.6 Finding an Element in a List
21.5 Iterating Over an Array
21.4 Array Length and Looping Through Arrays
21.3 Adding/Removing From an Array
21.2 Indexing Into an Array
21.1 Intro to Lists/Arrays
Standard
3.2 Naming Guidelines
4.1 Variables
4.2 User Input
4.3 Parameters
5.1 If Statements
5.2 If/ Else Statements
5.3 While Loops
6.1 Putting Together Control Structures
Standard
2.7 Naming Guidelines
2.11 Variables
2.12 User Input
2.13 Parameters
2.16 If Statements
2.17 If/ Else Statements
2.18 While Loops
2.19 Putting Together Control Structures
3.2 Variables and Types
3.3 User Input
3.4 Mathematical Operators
3.5 String Operators
3.6 Comments
4.1 Booleans
4.2 If Statements
4.3 Comparison Operators
4.4 Logical Operators
4.5 Floating Point Numbers and Rounding
5.1 While Loops
5.2 For Loops
5.3 Break and Continue
5.4 Nested Control Structures
6.1 Functions
6.2 Functions and Parameters
6.4 Functions and Return Values
6.5 Exceptions
7.1 Indexing
7.2 Slicing
7.3 Immutability
7.4 Strings and For Loops
7.5 The in Keyword
7.6 String Methods
8.1 Tuples
8.2 Lists
8.3 For Loops and Lists
8.4 List Methods
9.1 2d Lists
9.2 List Comprehensions
9.3 Packing and Unpacking
9.4 Dictionaries
9.5 Equivalence vs. Identity
12.1 Classes and Objects
12.2 Methods
12.3 Built-In Methods
12.4 Operator Overloading
12.5 Class Variables vs. Instance Variables
12.6 Inheritance
12.7 Hidden Attributes
12.8 Namespaces
12.9 Modules
15.1 Short Circuit Evaluation
15.2 De Morgan's Laws
16.1 Project: Who Said It?
Standard
2.2 Variables
2.4 Basic Math in JavaScript
2.6 Booleans
2.7 Logical Operators
2.8 Comparison Operators
Standard
14.2 Variables
14.3 User Input
14.4 Basic Math in JavaScript
14.5 Booleans
14.6 Logical Operators
14.7 Comparison Operators
14.8 If Statements
14.9 For Loops in JavaScript
14.10 Functions and Parameters 1
14.11 Functions and Parameters 2
14.13 Intro to Lists/Arrays
14.14 Indexing Into an Array
14.15 Adding/Removing From an Array
14.16 Array Length and Looping Through Arrays
14.12 Functions and Return Values 1
Standard
5.2 Variables
5.3 User Input
5.4 Basic Math in JavaScript
5.5 Using Graphics in JavaScript
7.1 Booleans
7.2 Logical Operators
7.3 Comparison Operators
7.4 If Statements
7.5 For Loops in JavaScript
7.6 General For Loops
7.7 For Loop Practice
7.8 Random Numbers
7.9 While Loops
7.10 Loop and a Half
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.6 Timers
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.11 Intro to Lists/Arrays
9.12 Adding/Removing From an Array
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
17.9 Data Structures Challenges
17.8 Grid Example: Get a Row
17.7 Looping Over a Grid
17.6 Intro to Grids
17.5 Intro to Sets
17.4 When Do I Use an Object?
17.3 Iterating Over an Object
17.2 Basics of Objects
17.1 Intro to Objects/Maps
16.3 Removing an Element From an Array
16.2 Finding an Element in a List
16.1 Indexing Into an Array
15.4 Crazy Ball Game
15.3 Key Events
15.2 Drawing Lines
15.1 Mouse Events: Mouse Moved
14.1 Functions and Parameters Practice
13.1 Extra Karel Puzzles
12.1 Extra Karel Practice
Standard
6.3 Variables
6.4 User Input
6.5 Basic Math in JavaScript
6.6 Using Graphics in JavaScript
8.1 Booleans
8.2 Logical Operators
8.3 Comparison Operators
8.4 If Statements
8.5 For Loops in JavaScript
8.6 General For Loops
8.7 For Loop Practice
8.8 Random Numbers
8.9 While Loops
8.10 Loop and a Half
10.1 Functions and Parameters 1
10.2 Functions and Parameters 2
10.3 Functions and Parameters 3
10.4 Functions and Return Values 1
10.5 Functions and Return Values 2
10.7 Timers
10.8 Random Circles
10.9 Random Ghosts
10.10 Bouncing Ball
10.11 Mouse Events: Mouse Clicked
10.12 Intro to Lists/Arrays
10.13 Adding/Removing From an Array
10.14 Array Length and Looping Through Arrays
10.15 Iterating Over an Array
14.1 Intro to Objects/Maps
17.1 Functions and Parameters Practice
16.1 Extra Karel Puzzles
15.1 Extra Karel Practice
14.9 Data Structures Challenges
14.8 Grid Example: Get a Row
14.7 Looping Over a Grid
14.6 Intro to Grids
14.5 Intro to Sets
14.4 When Do I Use an Object?
14.3 Iterating Over an Object
14.2 Basics of Objects
18.1 Mouse Events: Mouse Moved
13.3 Removing an Element From an Array
13.2 Finding an Element in a List
13.1 Indexing Into an Array
18.4 Crazy Ball Game
18.3 Key Events
18.2 Drawing Lines
Standard
2.7 Naming Guidelines
2.12 Variables
2.13 User Input
2.14 Parameters
2.18 If Statements
2.19 If/ Else Statements
2.20 While Loops
2.22 Putting Together Control Structures
5.2 Variables and Types
5.3 User Input
5.4 Mathematical Operators
5.5 String Operators
5.6 Comments
6.1 Booleans
6.2 If Statements
6.3 Comparison Operators
6.4 Logical Operators
6.5 Floating Point Numbers and Rounding
7.1 While Loops
7.2 For Loops
7.3 Break and Continue
7.4 Nested Control Structures
8.1 Functions
8.2 Functions and Parameters
8.4 Functions and Return Values
8.5 Exceptions
9.1 Indexing
9.2 Slicing
9.3 Immutability
9.4 Strings and For Loops
9.5 The in Keyword
9.6 String Methods
10.1 Tuples
10.2 Lists
10.3 For Loops and Lists
10.4 List Methods
11.1 2d Lists
11.2 List Comprehensions
11.3 Packing and Unpacking
11.4 Dictionaries
11.5 Equivalence vs. Identity
17.1 Short Circuit Evaluation
17.2 De Morgan's Laws
18.1 Project: Who Said It?
Standard
6.2 Variables
6.3 User Input
6.4 Basic Math in JavaScript
6.5 Using Graphics in JavaScript
8.1 Booleans
8.2 Logical Operators
8.3 Comparison Operators
8.4 If Statements
8.5 For Loops in JavaScript
8.6 General For Loops
8.7 For Loop Practice
8.8 Random Numbers
8.9 While Loops
8.10 Loop and a Half
10.1 Functions and Parameters 1
10.2 Functions and Parameters 2
10.3 Functions and Parameters 3
10.4 Functions and Return Values 1
10.5 Functions and Return Values 2
10.6 Timers
10.7 Random Circles
10.8 Random Ghosts
10.9 Bouncing Ball
10.10 Mouse Events: Mouse Clicked
10.11 Intro to Lists/Arrays
10.12 Adding/Removing From an Array
10.13 Array Length and Looping Through Arrays
10.14 Iterating Over an Array
18.1 Intro to Objects/Maps
15.1 Functions and Parameters Practice
14.1 Extra Karel Puzzles
13.1 Extra Karel Practice
18.9 Data Structures Challenges
18.8 Grid Example: Get a Row
18.7 Looping Over a Grid
18.6 Intro to Grids
18.5 Intro to Sets
18.4 When Do I Use an Object?
18.3 Iterating Over an Object
18.2 Basics of Objects
16.1 Mouse Events: Mouse Moved
17.3 Removing an Element From an Array
17.2 Finding an Element in a List
17.1 Indexing Into an Array
16.4 Crazy Ball Game
16.3 Key Events
16.2 Drawing Lines
Standard
5.2 Variables
5.3 User Input
5.4 Basic Math in JavaScript
5.5 Using Graphics in JavaScript
7.1 Booleans
7.2 Logical Operators
7.3 Comparison Operators
7.4 If Statements
7.5 For Loops in JavaScript
7.6 General For Loops
7.7 For Loop Practice
7.9 While Loops
7.10 Loop and a Half
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.6 Timers
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.11 Intro to Lists/Arrays
9.12 Adding/Removing From an Array
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
14.1 Functions and Parameters Practice
13.1 Extra Karel Puzzles
12.1 Extra Karel Practice
17.9 Data Structures Challenges
17.8 Grid Example: Get a Row
17.7 Looping Over a Grid
17.6 Intro to Grids
17.5 Intro to Sets
17.4 When Do I Use an Object?
17.3 Iterating Over an Object
17.2 Basics of Objects
17.1 Intro to Objects/Maps
16.3 Removing an Element From an Array
16.2 Finding an Element in a List
16.1 Indexing Into an Array
15.4 Crazy Ball Game
15.3 Key Events
15.2 Drawing Lines
15.1 Mouse Events: Mouse Moved
Standard
1.7 Naming Guidelines
1.11 Variables
1.12 User Input
1.13 Parameters
1.16 If Statements
1.17 If/ Else Statements
1.18 While Loops
1.19 Putting Together Control Structures
3.4 Variables
12.1 Extra Karel Puzzles
Standard
5.2 Variables
5.3 User Input
5.4 Basic Math in JavaScript
5.5 Using Graphics in JavaScript
7.1 Booleans
7.2 Logical Operators
7.3 Comparison Operators
7.4 If Statements
7.5 For Loops in JavaScript
7.6 General For Loops
7.7 For Loop Practice
7.9 While Loops
7.10 Loop and a Half
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.6 Timers
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.11 Intro to Lists/Arrays
9.12 Adding/Removing From an Array
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
14.1 Functions and Parameters Practice
13.1 Extra Karel Puzzles
12.1 Extra Karel Practice
17.9 Data Structures Challenges
17.8 Grid Example: Get a Row
17.7 Looping Over a Grid
17.6 Intro to Grids
17.5 Intro to Sets
17.4 When Do I Use an Object?
17.3 Iterating Over an Object
17.2 Basics of Objects
17.1 Intro to Objects/Maps
16.3 Removing an Element From an Array
16.2 Finding an Element in a List
16.1 Indexing Into an Array
15.4 Crazy Ball Game
15.3 Key Events
15.2 Drawing Lines
15.1 Mouse Events: Mouse Moved
Standard
1.7 Naming Guidelines
1.11 Variables
1.12 User Input
1.13 Parameters
1.16 If Statements
1.17 If/ Else Statements
1.18 While Loops
1.19 Putting Together Control Structures
3.4 Variables
12.1 Extra Karel Puzzles
Standard
6.2 Variables
6.3 User Input
6.4 Basic Math in JavaScript
6.5 Using Graphics in JavaScript
9.1 Booleans
9.2 Logical Operators
9.3 Comparison Operators
9.4 If Statements
9.5 For Loops in JavaScript
9.6 General For Loops
9.7 For Loop Practice
9.8 Random Numbers
9.9 While Loops
9.10 Loop and a Half
11.1 Functions and Parameters 1
11.2 Functions and Parameters 2
11.3 Functions and Parameters 3
11.4 Functions and Return Values 1
11.5 Functions and Return Values 2
11.6 Timers
11.7 Random Circles
11.8 Random Ghosts
11.9 Bouncing Ball
11.10 Mouse Events: Mouse Clicked
11.11 Intro to Lists/Arrays
11.12 Adding/Removing From an Array
11.13 Array Length and Looping Through Arrays
11.14 Iterating Over an Array
19.1 Intro to Objects/Maps
16.1 Functions and Parameters Practice
15.1 Extra Karel Puzzles
14.1 Extra Karel Practice
19.9 Data Structures Challenges
19.8 Grid Example: Get a Row
19.7 Looping Over a Grid
19.6 Intro to Grids
19.5 Intro to Sets
19.4 When Do I Use an Object?
19.3 Iterating Over an Object
19.2 Basics of Objects
17.1 Mouse Events: Mouse Moved
18.3 Removing an Element From an Array
18.2 Finding an Element in a List
18.1 Indexing Into an Array
17.4 Crazy Ball Game
17.3 Key Events
17.2 Drawing Lines
Standard
3.7 Naming Guidelines
3.11 Variables
3.12 User Input
3.13 Parameters
3.16 If Statements
3.17 If/ Else Statements
3.18 While Loops
3.19 Putting Together Control Structures
Standard
6.1 Programming Concepts
Standard
10.3 Variables
10.4 User Input
10.5 Basic Math in JavaScript
10.6 Using Graphics in JavaScript
13.1 Extra Karel Practice
14.1 Extra Karel Puzzles
15.1 Booleans
15.2 Logical Operators
15.3 Comparison Operators
15.4 If Statements
15.8 Random Numbers
15.9 While Loops
15.10 Loop and a Half
15.5 For Loops in JavaScript
15.6 General For Loops
15.7 For Loop Practice
Standard
5.2 Variables
5.3 User Input
5.4 Basic Math in JavaScript
5.5 Using Graphics in JavaScript
16.4 Crazy Ball Game
21.10 Project: Classic Cipher Newscast
17.11 Intro to Lists/Arrays
19.1 Indexing Into an Array
17.12 Adding/Removing From an Array
17.13 Array Length and Looping Through Arrays
17.14 Iterating Over an Array
19.2 Finding an Element in a List
19.3 Removing an Element From an Array
20.1 Intro to Objects/Maps
20.2 Basics of Objects
20.3 Iterating Over an Object
20.4 When Do I Use an Object?
20.5 Intro to Sets
20.6 Intro to Grids
20.7 Looping Over a Grid
20.8 Grid Example: Get a Row
20.9 Data Structures Challenges
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
18.1 Functions and Parameters Practice
21.9 Hash Function Development
17.2 Functions and Parameters 2
14.1 Booleans
14.2 Logical Operators
14.3 Comparison Operators
14.4 If Statements
14.5 For Loops in JavaScript
14.6 General For Loops
14.7 For Loop Practice
14.8 Random Numbers
14.9 While Loops
14.10 Loop and a Half
17.1 Functions and Parameters 1
16.3 Key Events
17.3 Functions and Parameters 3
17.4 Functions and Return Values 1
17.5 Functions and Return Values 2
17.6 Timers
17.7 Random Circles
17.8 Random Ghosts
17.9 Bouncing Ball
17.10 Mouse Events: Mouse Clicked
16.1 Mouse Events: Mouse Moved
16.2 Drawing Lines
Standard
3.3 Variables and Types
3.4 User Input
3.5 Mathematical Operators
3.6 String Operators
3.7 Comments
4.1 Booleans
4.2 If Statements
4.3 Comparison Operators
4.4 Logical Operators
4.5 Floating Point Numbers and Rounding
5.1 While Loops
5.2 For Loops
5.3 Break and Continue
5.4 Nested Control Structures
6.1 Functions
6.2 Functions and Parameters
6.4 Functions and Return Values
6.5 Exceptions
8.1 Indexing
8.2 Slicing
8.3 Immutability
8.4 Strings and For Loops
8.5 The in Keyword
8.6 String Methods
9.1 Tuples
9.2 Lists
9.3 For Loops and Lists
9.4 List Methods
9.5 2d Lists
15.3 Built-In Methods
15.2 Methods
17.1 Project: Who Said It?
15.1 Classes and Objects
15.4 Operator Overloading
15.5 Class Variables vs. Instance Variables
15.6 Inheritance
15.7 Hidden Attributes
15.8 Namespaces
15.9 Modules
18.7 Naming Guidelines
12.4 Equivalence vs. Identity
12.3 Dictionaries
12.2 Packing and Unpacking
12.1 List Comprehensions
18.19 Putting Together Control Structures
18.18 While Loops
18.17 If/ Else Statements
18.16 If Statements
18.13 Parameters
18.12 User Input
18.11 Variables
Standard
5.2 Variables
5.3 User Input
5.4 Basic Math in JavaScript
5.5 Using Graphics in JavaScript
7.1 Booleans
7.2 Logical Operators
7.3 Comparison Operators
7.4 If Statements
7.5 For Loops in JavaScript
7.6 General For Loops
7.7 For Loop Practice
7.9 While Loops
7.10 Loop and a Half
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.6 Timers
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.11 Intro to Lists/Arrays
9.12 Adding/Removing From an Array
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
14.1 Functions and Parameters Practice
13.1 Extra Karel Puzzles
12.1 Extra Karel Practice
17.9 Data Structures Challenges
17.8 Grid Example: Get a Row
17.7 Looping Over a Grid
17.6 Intro to Grids
17.5 Intro to Sets
17.4 When Do I Use an Object?
17.3 Iterating Over an Object
17.2 Basics of Objects
17.1 Intro to Objects/Maps
16.3 Removing an Element From an Array
16.2 Finding an Element in a List
16.1 Indexing Into an Array
15.4 Crazy Ball Game
15.3 Key Events
15.2 Drawing Lines
15.1 Mouse Events: Mouse Moved
Standard
1.7 Naming Guidelines
1.11 Variables
1.12 User Input
1.13 Parameters
1.16 If Statements
1.17 If/ Else Statements
1.18 While Loops
1.19 Putting Together Control Structures
3.4 Variables
7.1 Extra Karel Puzzles
Standard
2.2 Variables
2.3 User Input
2.4 Basic Math
2.6 Random Numbers
4.1 Booleans
4.2 If/Else Statements
4.3 Logical Operators
4.4 Comparison Operators
4.6 While Loops
4.7 The Break Statement
4.9 For Loops
6.1 Timers
6.2 Stopping Timers
6.3 Collisions
6.4 Mouse Click Events
6.5 More Mouse Events
6.6 Key Events
21.4 Crazy Ball Game
29.7 Removing an Element From an Array
29.8 Intro to Objects/Maps
29.9 Basics of Objects
29.10 Iterating Over an Object
29.11 When Do I Use an Object?
29.12 Intro to Sets
29.13 Intro to Grids
29.14 Looping Over a Grid
29.15 Grid Example: Get a Row
29.16 Data Structures Quiz
31.1 Tic Tac Toe
32.1 Game Design: Helicopter
21.3 Animation Practice
30.1 Conway's Game of Life
25.1 Functions Challenges
27.1 Breakout
19.1 Extra Karel Practice
19.2 Extra Karel Puzzles
24.1 Functions and Parameters Practice
20.1 Prime Numbers
21.1 Snake Game
21.2 Fun Graphics Challenges
29.6 Finding an Element in a List
30.2 Connect Four
28.1 Visualizing Music
29.1 Intro to Lists/Arrays
29.2 Indexing Into an Array
29.3 Adding/Removing From an Array
29.4 Array Length and Looping Through Arrays
29.5 Iterating Over an Array
Standard
8.3 Variables
8.4 User Input
8.5 Basic Math in JavaScript
8.6 Using Graphics in JavaScript
10.1 Booleans
10.2 Logical Operators
10.3 Comparison Operators
10.4 If Statements
10.5 For Loops in JavaScript
10.6 General For Loops
10.7 For Loop Practice
10.8 Random Numbers
10.9 While Loops
10.10 Loop and a Half
12.1 Functions and Parameters 1
12.2 Functions and Parameters 2
12.3 Functions and Parameters 3
12.4 Functions and Return Values 1
12.5 Functions and Return Values 2
12.6 Local Variables and Scope
13.1 Functions Challenges
24.1 Extra Karel Puzzles
33.10 Iterating Over an Object
33.11 When Do I Use an Object?
33.12 Intro to Sets
33.13 Intro to Grids
33.14 Looping Over a Grid
33.15 Grid Example: Get a Row
33.16 Data Structures Challenges
35.1 Game Design: Helicopter
20.1 Extra Karel Practice
25.1 Functions and Parameters Practice
34.1 Tic Tac Toe
32.1 Visualizing Music
29.1 Evolution Simulation
28.1 Conway's Game of Life
28.2 Connect Four
27.1 Fun Snake
27.2 Fun Graphics Challenges
26.1 Prime Numbers
23.1 Breakout
21.1 Timers
21.2 Random Circles
21.3 Random Ghosts
21.4 Bouncing Ball
21.5 Mouse Events: Mouse Clicked
21.6 Mouse Events: Mouse Moved
21.7 Drawing Lines
21.8 Key Events
21.9 Crazy Ball Game
33.9 Basics of Objects
33.1 Intro to Lists/Arrays
33.2 Indexing Into an Array
33.3 Adding/Removing From an Array
33.4 Array Length and Looping Through Arrays
33.5 Iterating Over an Array
33.6 Finding an Element in a List
33.7 Removing an Element From an Array
33.8 Intro to Objects/Maps
Standard
4.2 Variables
4.3 User Input
4.4 Basic Math in JavaScript
4.5 Using Graphics in JavaScript
6.1 Booleans
6.2 Logical Operators
6.3 Comparison Operators
6.4 If Statements
6.5 For Loops in JavaScript
6.6 General For Loops
6.7 For Loop Practice
6.8 Random Numbers
6.9 While Loops
6.10 Loop and a Half
8.1 Functions and Parameters 1
8.2 Functions and Parameters 2
8.3 Functions and Parameters 3
8.4 Functions and Return Values 1
8.5 Functions and Return Values 2
8.6 Local Variables and Scope
9.1 Functions Challenges
10.1 Timers
10.2 Random Circles
10.3 Random Ghosts
10.4 Bouncing Ball
10.5 Mouse Events: Mouse Clicked
10.6 Mouse Events: Mouse Moved
10.7 Drawing Lines
10.8 Key Events
10.9 Crazy Ball Game
12.1 Breakout
26.14 Looping Over a Grid
18.1 Functions and Parameters Practice
19.1 Prime Numbers
20.2 Fun Graphics Challenges
20.1 Fun Snake
21.2 Connect Four
21.1 Conway's Game of Life
22.1 Evolution Simulation
25.1 Visualizing Music
27.1 Tic Tac Toe
17.1 Extra Karel Puzzles
16.1 Extra Karel Practice
28.1 Game Design: Helicopter
26.16 Data Structures Challenges
26.15 Grid Example: Get a Row
26.13 Intro to Grids
26.12 Intro to Sets
26.11 When Do I Use an Object?
26.10 Iterating Over an Object
26.9 Basics of Objects
26.8 Intro to Objects/Maps
26.7 Removing an Element From an Array
26.6 Finding an Element in a List
26.5 Iterating Over an Array
26.4 Array Length and Looping Through Arrays
26.3 Adding/Removing From an Array
26.2 Indexing Into an Array
26.1 Intro to Lists/Arrays
Standard
3.1 Project: Classic Cipher Newscast
4.5 Hash Function Development
23.1 Programming Concepts
Standard
1.7 Naming Guidelines
1.11 Variables
1.12 User Input
1.13 Parameters
1.16 If Statements
1.17 If/ Else Statements
1.18 While Loops
1.19 Putting Together Control Structures
3.4 Variables
12.1 Extra Karel Puzzles
Standard
5.2 Variables
5.3 User Input
5.4 Basic Math in JavaScript
5.5 Using Graphics in JavaScript
7.1 Booleans
7.2 Logical Operators
7.3 Comparison Operators
7.4 If Statements
7.5 For Loops in JavaScript
7.6 General For Loops
7.7 For Loop Practice
7.9 While Loops
7.10 Loop and a Half
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.6 Timers
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.11 Intro to Lists/Arrays
9.12 Adding/Removing From an Array
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
14.1 Functions and Parameters Practice
13.1 Extra Karel Puzzles
12.1 Extra Karel Practice
17.9 Data Structures Challenges
17.8 Grid Example: Get a Row
17.7 Looping Over a Grid
17.6 Intro to Grids
17.5 Intro to Sets
17.4 When Do I Use an Object?
17.3 Iterating Over an Object
17.2 Basics of Objects
17.1 Intro to Objects/Maps
16.3 Removing an Element From an Array
16.2 Finding an Element in a List
16.1 Indexing Into an Array
15.4 Crazy Ball Game
15.3 Key Events
15.2 Drawing Lines
15.1 Mouse Events: Mouse Moved
Standard
5.2 Variables
5.3 User Input
5.4 Basic Math in JavaScript
5.5 Using Graphics in JavaScript
7.1 Booleans
7.2 Logical Operators
7.3 Comparison Operators
7.4 If Statements
7.5 For Loops in JavaScript
7.6 General For Loops
7.7 For Loop Practice
7.8 Random Numbers
7.9 While Loops
7.10 Loop and a Half
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.6 Timers
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.11 Intro to Lists/Arrays
9.12 Adding/Removing From an Array
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
17.9 Data Structures Challenges
17.8 Grid Example: Get a Row
17.7 Looping Over a Grid
17.6 Intro to Grids
17.5 Intro to Sets
17.4 When Do I Use an Object?
17.3 Iterating Over an Object
17.2 Basics of Objects
17.1 Intro to Objects/Maps
16.3 Removing an Element From an Array
16.2 Finding an Element in a List
16.1 Indexing Into an Array
15.4 Crazy Ball Game
15.3 Key Events
15.2 Drawing Lines
15.1 Mouse Events: Mouse Moved
14.1 Functions and Parameters Practice
13.1 Extra Karel Puzzles
12.1 Extra Karel Practice
Standard
1.7 Naming Guidelines
1.11 Variables
1.12 User Input
1.13 Parameters
1.16 If Statements
1.17 If/ Else Statements
1.18 While Loops
1.19 Putting Together Control Structures
3.4 Variables
12.1 Extra Karel Puzzles
Standard
5.2 Variables
5.3 User Input
5.4 Basic Math in JavaScript
5.5 Using Graphics in JavaScript
7.1 Booleans
7.2 Logical Operators
7.3 Comparison Operators
7.4 If Statements
7.5 For Loops in JavaScript
7.6 General For Loops
7.7 For Loop Practice
7.9 While Loops
7.10 Loop and a Half
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.6 Timers
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.11 Intro to Lists/Arrays
9.12 Adding/Removing From an Array
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
14.1 Functions and Parameters Practice
13.1 Extra Karel Puzzles
12.1 Extra Karel Practice
17.9 Data Structures Challenges
17.8 Grid Example: Get a Row
17.7 Looping Over a Grid
17.6 Intro to Grids
17.5 Intro to Sets
17.4 When Do I Use an Object?
17.3 Iterating Over an Object
17.2 Basics of Objects
17.1 Intro to Objects/Maps
16.3 Removing an Element From an Array
16.2 Finding an Element in a List
16.1 Indexing Into an Array
15.4 Crazy Ball Game
15.3 Key Events
15.2 Drawing Lines
15.1 Mouse Events: Mouse Moved
Standard
1.7 Naming Guidelines
1.11 Variables
1.12 User Input
1.13 Parameters
1.16 If Statements
1.17 If/ Else Statements
1.18 While Loops
1.19 Putting Together Control Structures
3.4 Variables
12.1 Extra Karel Puzzles
Standard
5.2 Variables
5.3 User Input
5.4 Basic Math in JavaScript
5.5 Using Graphics in JavaScript
7.1 Booleans
7.2 Logical Operators
7.3 Comparison Operators
7.4 If Statements
7.5 For Loops in JavaScript
7.6 General For Loops
7.7 For Loop Practice
7.9 While Loops
7.10 Loop and a Half
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.6 Timers
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.11 Intro to Lists/Arrays
9.12 Adding/Removing From an Array
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
14.1 Functions and Parameters Practice
13.1 Extra Karel Puzzles
12.1 Extra Karel Practice
17.9 Data Structures Challenges
17.8 Grid Example: Get a Row
17.7 Looping Over a Grid
17.6 Intro to Grids
17.5 Intro to Sets
17.4 When Do I Use an Object?
17.3 Iterating Over an Object
17.2 Basics of Objects
17.1 Intro to Objects/Maps
16.3 Removing an Element From an Array
16.2 Finding an Element in a List
16.1 Indexing Into an Array
15.4 Crazy Ball Game
15.3 Key Events
15.2 Drawing Lines
15.1 Mouse Events: Mouse Moved
Standard
1.7 Naming Guidelines
1.11 Variables
1.12 User Input
1.13 Parameters
1.16 If Statements
1.17 If/ Else Statements
1.18 While Loops
1.19 Putting Together Control Structures
3.4 Variables
12.1 Extra Karel Puzzles
Standard
2.2 Variables
2.3 User Input
2.4 Basic Math in JavaScript
2.5 Using Graphics in JavaScript
Standard
2.2 Variables
2.3 User Input
2.4 Basic Math in JavaScript
2.5 Using Graphics in JavaScript
Standard
1.7 Naming Guidelines
1.11 Variables
1.12 User Input
1.13 Parameters
1.16 If Statements
1.17 If/ Else Statements
1.18 While Loops
1.19 Putting Together Control Structures
4.4 Variables
15.1 Extra Karel Puzzles
Standard
5.2 Variables
5.3 User Input
5.4 Basic Math in JavaScript
5.5 Using Graphics in JavaScript
7.1 Booleans
7.2 Logical Operators
7.3 Comparison Operators
7.4 If Statements
7.5 For Loops in JavaScript
7.6 General For Loops
7.7 For Loop Practice
7.9 While Loops
7.10 Loop and a Half
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.6 Timers
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.11 Intro to Lists/Arrays
9.12 Adding/Removing From an Array
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
14.1 Functions and Parameters Practice
13.1 Extra Karel Puzzles
12.1 Extra Karel Practice
17.9 Data Structures Challenges
17.8 Grid Example: Get a Row
17.7 Looping Over a Grid
17.6 Intro to Grids
17.5 Intro to Sets
17.4 When Do I Use an Object?
17.3 Iterating Over an Object
17.2 Basics of Objects
17.1 Intro to Objects/Maps
16.3 Removing an Element From an Array
16.2 Finding an Element in a List
16.1 Indexing Into an Array
15.4 Crazy Ball Game
15.3 Key Events
15.2 Drawing Lines
15.1 Mouse Events: Mouse Moved
Standard
1.7 Naming Guidelines
1.11 Variables
1.12 User Input
1.13 Parameters
1.16 If Statements
1.17 If/ Else Statements
1.18 While Loops
1.19 Putting Together Control Structures
3.4 Variables
12.1 Extra Karel Puzzles
Standard
3.7 Naming Guidelines
3.11 Variables
3.12 User Input
3.13 Parameters
3.16 If Statements
3.17 If/ Else Statements
3.18 While Loops
3.19 Putting Together Control Structures
11.9 Hash Function Development
12.1 Project: Classic Cipher Newscast
Standard
3.7 Naming Guidelines
3.12 Variables
3.13 User Input
3.14 Parameters
3.17 If Statements
3.18 If/ Else Statements
3.19 While Loops
3.20 Putting Together Control Structures
Standard
3.2 Variables
3.3 User Input
3.4 Basic Math
3.6 Random Numbers
7.1 Booleans
7.2 If/Else Statements
7.3 Logical Operators
7.4 Comparison Operators
7.6 While Loops
7.7 The Break Statement
7.9 For Loops
10.1 Intro to Lists/Arrays
10.2 Indexing Into an Array
10.3 Adding/Removing From an Array
10.4 Array Length and Looping Through Arrays
10.5 Iterating Over an Array
10.6 Finding an Element in a List
10.7 Removing an Element From an Array
10.9 Data Structures Quiz
11.2 Intro to Sets
11.3 Intro to Grids
11.4 Looping Over a Grid
11.5 Grid Example: Get a Row
13.1 Timers
13.2 Stopping Timers
13.3 Collisions
13.4 Mouse Click Events
13.5 More Mouse Events
13.6 Key Events
Standard
2.5 For Loops
5.3 Variables
5.4 The Draw Loop
5.5 Color Transitions
5.6 Shape Transformations
5.7 Direction
5.8 Mouse Data
5.9 Keyboard Data
5.10 Project: Animate an Emoji
Standard
4.2 Variables
4.3 User Input
4.4 Basic Math
4.6 Random Numbers
6.1 Booleans
6.2 If/Else Statements
6.3 Logical Operators
6.4 Comparison Operators
6.6 While Loops
6.7 The Break Statement
6.9 For Loops
8.1 Timers
8.2 Stopping Timers
8.3 Collisions
8.4 Mouse Click Events
8.5 More Mouse Events
8.6 Key Events
11.3 Variables
23.1 Breakout
15.1 Extra Karel Practice
15.2 Extra Karel Puzzles
20.1 Functions and Parameters Practice
16.1 Prime Numbers
17.1 Snake Game
17.2 Fun Graphics Challenges
21.1 Functions Challenges
17.3 Animation Practice
17.4 Crazy Ball Game
Standard
1.7 Naming Guidelines
1.11 Variables
1.12 User Input
1.13 Parameters
1.16 If Statements
1.17 If/ Else Statements
1.18 While Loops
1.19 Putting Together Control Structures
3.4 Variables
12.1 Extra Karel Puzzles
Standard
5.2 Variables
5.3 User Input
5.4 Basic Math in JavaScript
5.5 Using Graphics in JavaScript
7.1 Booleans
7.2 Logical Operators
7.3 Comparison Operators
7.4 If Statements
7.5 For Loops in JavaScript
7.6 General For Loops
7.7 For Loop Practice
7.9 While Loops
7.10 Loop and a Half
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.6 Timers
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.11 Intro to Lists/Arrays
9.12 Adding/Removing From an Array
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
14.1 Functions and Parameters Practice
13.1 Extra Karel Puzzles
12.1 Extra Karel Practice
17.9 Data Structures Challenges
17.8 Grid Example: Get a Row
17.7 Looping Over a Grid
17.6 Intro to Grids
17.5 Intro to Sets
17.4 When Do I Use an Object?
17.3 Iterating Over an Object
17.2 Basics of Objects
17.1 Intro to Objects/Maps
16.3 Removing an Element From an Array
16.2 Finding an Element in a List
16.1 Indexing Into an Array
15.4 Crazy Ball Game
15.3 Key Events
15.2 Drawing Lines
15.1 Mouse Events: Mouse Moved
Standard
6.2 Variables
6.3 User Input
6.4 Basic Math in JavaScript
6.5 Using Graphics in JavaScript
12.10 Mouse Events: Mouse Clicked
16.1 Functions and Parameters Practice
17.1 Mouse Events: Mouse Moved
17.2 Drawing Lines
17.3 Key Events
17.4 Crazy Ball Game
12.11 Intro to Lists/Arrays
18.1 Indexing Into an Array
12.12 Adding/Removing From an Array
12.13 Array Length and Looping Through Arrays
12.14 Iterating Over an Array
18.2 Finding an Element in a List
18.3 Removing an Element From an Array
19.1 Intro to Objects/Maps
19.2 Basics of Objects
19.3 Iterating Over an Object
19.4 When Do I Use an Object?
19.5 Intro to Sets
19.6 Intro to Grids
19.7 Looping Over a Grid
19.8 Grid Example: Get a Row
19.9 Data Structures Challenges
14.1 Extra Karel Practice
15.1 Extra Karel Puzzles
24.2 Functions and Parameters 2
10.1 Booleans
10.2 Logical Operators
10.3 Comparison Operators
10.4 If Statements
10.5 For Loops in JavaScript
10.6 General For Loops
10.7 For Loop Practice
10.8 Random Numbers
10.9 While Loops
10.10 Loop and a Half
24.1 Functions and Parameters 1
24.1 Functions and Parameters 1
12.9 Bouncing Ball
24.2 Functions and Parameters 2
24.3 Functions and Parameters 3
24.3 Functions and Parameters 3
24.4 Functions and Return Values 1
24.4 Functions and Return Values 1
24.5 Functions and Return Values 2
24.5 Functions and Return Values 2
24.6 Local Variables and Scope
12.6 Timers
12.7 Random Circles
12.8 Random Ghosts
Standard
5.5 Hash Function Development
16.1 Programming Concepts
Standard
5.2 Variables
5.3 User Input
5.4 Basic Math in JavaScript
5.5 Using Graphics in JavaScript
6.1 Booleans
6.2 Logical Operators
6.3 Comparison Operators
6.4 If Statements
6.5 For Loops in JavaScript
6.6 General For Loops
6.7 For Loop Practice
6.9 While Loops
6.10 Loop and a Half
7.1 Functions and Parameters 1
7.2 Functions and Parameters 2
7.3 Functions and Parameters 3
7.4 Functions and Return Values 1
7.5 Functions and Return Values 2
7.6 Timers
7.7 Random Circles
7.8 Random Ghosts
7.9 Bouncing Ball
7.10 Mouse Events: Mouse Clicked
7.11 Intro to Lists/Arrays
7.12 Adding/Removing From an Array
7.13 Array Length and Looping Through Arrays
7.14 Iterating Over an Array
Standard
13.1 Extra Karel Practice
14.1 Extra Karel Puzzles
Standard
5.2 Variables
5.3 User Input
5.4 Basic Math
5.6 Random Numbers
8.2 If/Else Statements
8.3 Logical Operators
8.4 Comparison Operators
8.6 While Loops
8.7 The Break Statement
8.9 For Loops
11.1 Timers
11.2 Stopping Timers
11.3 Collisions
11.4 Mouse Click Events
11.5 More Mouse Events
11.6 Key Events
12.1 Breakout
13.1 Intro to Arrays
13.2 Adding & Removing from an Array
13.3 Iterating Through an Array
Standard
4.7 Hash Function Development
5.1 Project: Classic Cipher Newscast
21.1 Programming Concepts
Standard
3.2 Naming Guidelines
4.2 Variables
4.3 User Input
4.4 Parameters
5.1 If Statements
5.2 If/ Else Statements
5.3 While Loops
6.1 Putting Together Control Structures
Standard
5.2 Variables
5.3 User Input
5.4 Basic Math in JavaScript
5.5 Using Graphics in JavaScript
7.1 Booleans
7.2 Logical Operators
7.3 Comparison Operators
7.4 If Statements
7.5 For Loops in JavaScript
7.6 General For Loops
7.7 For Loop Practice
7.8 Random Numbers
7.9 While Loops
7.10 Loop and a Half
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.6 Timers
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.11 Intro to Lists/Arrays
9.12 Adding/Removing From an Array
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
17.9 Data Structures Challenges
17.8 Grid Example: Get a Row
17.7 Looping Over a Grid
17.6 Intro to Grids
17.5 Intro to Sets
17.4 When Do I Use an Object?
17.3 Iterating Over an Object
17.2 Basics of Objects
17.1 Intro to Objects/Maps
16.3 Removing an Element From an Array
16.2 Finding an Element in a List
16.1 Indexing Into an Array
15.4 Crazy Ball Game
15.3 Key Events
15.2 Drawing Lines
15.1 Mouse Events: Mouse Moved
14.1 Functions and Parameters Practice
13.1 Extra Karel Puzzles
12.1 Extra Karel Practice
Standard
5.1 Programming Concepts
Standard
5.2 Variables
5.3 User Input
5.4 Basic Math in JavaScript
5.5 Using Graphics in JavaScript
7.1 Booleans
7.2 Logical Operators
7.3 Comparison Operators
7.4 If Statements
7.5 For Loops in JavaScript
7.6 General For Loops
7.7 For Loop Practice
7.9 While Loops
7.10 Loop and a Half
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2