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CO 9-12: CS.HS.3.1c
CodeHS Lessons
Determine and use graphical or text-based languages.
Standard |
1.1 Introduction to Programming With Karel |
3.3 User Input |
3.5 Using Graphics in JavaScript |
4.2 Graphics Challenges |
Standard |
2.1 Intro to Python with Tracy the Turtle |
3.1 Printing in Python |
Standard |
1.1 Why Programming? Why Java? |
1.5 User Input |
2.1 Objects: Instances of Classes |
Standard |
3.1 What is Code |
Standard |
3.1 What is Code |
Standard |
13.1 Intro to Python with Tracy the Turtle |
Standard |
9.3 User Input |
Standard |
4.3 Looping |
4.4 Branching |
7.9 Command Line Interface |
11.7 Network Management |
Standard |
2.1 Introduction to Components |
3.1 TouchableHighlight and the onPress Function |
4.1 The Image Component |
6.1 Using State to Control Values |
7.1 Creating a Navbar |
8.1 Conditionals and State Change |
Standard |
1.1 Intro to Python with Tracy the Turtle |
Standard |
3.1 Intro to Python with Tracy the Turtle |
Standard |
3.3 User Input |
3.5 Using Graphics in JavaScript |
6.1 Intro to Python with Tracy the Turtle |
Standard |
1.2 Your First VR World |
2.1 Advanced Shapes |
5.1 360? Images |
7.1 Final Lesson |
8.1 Animation |
9.1 Click-Based Interaction |
9.2 Gaze-Based Interaction |
10.4 Extra Components |
Standard |
2.1 Introduction to Programming With Karel |
5.3 User Input |
5.5 Using Graphics in JavaScript |
6.1 Graphics Challenges |
Standard |
1.1 Intro to Python with Tracy the Turtle |
Standard |
1.2 More Basic Karel |
1.4 Karel Can't Turn Right |
1.5 Methods in Karel |
1.6 Top Down Design and Decomposition in Karel |
1.8 Super Karel |
1.9 For Loops |
1.10 While Loops in Karel |
1.11 If Statements |
1.12 If/Else Statements |
1.16 Karel Challenges |
2.1 Printing in Java |
2.2 Variables and Types |
2.3 User Input |
2.4 Arithmetic Expressions |
2.5 Casting |
2.6 Booleans |
2.7 Logical Operators |
2.8 Comparison Operators |
2.9 For Loops |
2.10 While Loops |
2.11 If Statements |
2.12 Loop-and-a-Half |
2.13 Short-Circuit Evaluation |
2.15 Strings |
3.2 Methods and Parameters |
3.3 Methods and Return Values |
3.4 Javadocs and More Methods |
3.5 Strings Methods |
3.6 Strings and Characters |
4.2 Classes vs. Objects |
4.3 Using a Class as a Client |
4.4 Writing Classes |
4.5 Writing Classes and Instance Methods |
4.6 Getter and Setter Methods |
4.7 Class Methods and Class Variables |
4.8 Method Overloading |
4.9 Local Variables and Scope |
4.12 Inheritance |
4.13 Class Design and Abstract Classes |
4.14 Polymorphism |
4.15 Interfaces |
5.2 Introduction to Arrays |
5.3 Using Arrays |
5.4 ArrayList Methods |
5.5 Arrays vs ArrayLists |
5.10 Writing BlackJack |
5.11 Battleship |
6.1 Final Project |
8.1 Mad Libs |
7.1 Pokemon Simulation |
Standard |
1.1 Introduction to Programming With Karel |
1.2 More Basic Karel |
1.3 Java Programs and the Run Method |
1.4 Karel Can't Turn Right |
1.5 Methods in Karel |
1.6 Top Down Design and Decomposition in Karel |
1.7 Commenting Your Code |
1.8 Super Karel |
1.9 For Loops |
1.10 While Loops in Karel |
1.11 If Statements |
1.12 If/Else Statements |
1.13 Control Structures Example |
1.14 More Karel Examples and Testing |
1.15 How to Indent Your Code |
1.16 Karel Challenges |
2.1 Printing in Java |
2.2 Variables and Types |
2.3 User Input |
2.4 Arithmetic Expressions |
2.5 Casting |
2.6 Booleans |
2.7 Logical Operators |
2.8 Comparison Operators |
2.9 For Loops |
2.10 While Loops |
2.11 If Statements |
2.12 Loop-and-a-Half |
2.13 Short-Circuit Evaluation |
2.14 De Morgan's Laws |
2.15 Strings |
3.1 Java Methods |
3.2 Methods and Parameters |
3.3 Methods and Return Values |
3.4 Javadocs and More Methods |
3.5 Strings Methods |
3.6 Strings and Characters |
3.7 Exceptions |
3.8 String Processing |
4.1 Using a Class as a Client |
5.1 What are Data Structures? |
5.2 Introduction to Arrays |
5.3 Using Arrays |
5.5 ArrayList Methods |
5.6 Arrays vs ArrayLists |
5.8 The List Interface |
5.9 2D Arrays (Matrices or Grids) |
5.11 HashMaps |
5.12 Binary |
6.1 Writing BlackJack |
8.1 What is an Algorithm? |
8.2 Linear Search |
8.3 Binary Search |
8.4 Selection Sort |
8.5 Insertion Sort |
8.6 Advanced: Recursion |
8.7 Mergesort |
11.1 Pokemon Simulation |
12.1 Mad Libs |
15.1 Elevens |
16.1 Magpie Lab |
17.1 Picture Lab |
Standard |
2.1 Introduction to Programming With Karel |
5.3 User Input |
5.5 Using Graphics in JavaScript |
6.1 Graphics Challenges |
Standard |
2.1 Introduction to Programming With Karel |
5.3 User Input |
5.5 Using Graphics in JavaScript |
6.1 Graphics Challenges |
Standard |
1.1 Intro to Python with Tracy the Turtle |
Standard |
2.1 Introduction to Programming With Karel |
5.3 User Input |
5.5 Using Graphics in JavaScript |
6.1 Graphics Challenges |
Standard |
1.1 Intro to Python with Tracy the Turtle |
Standard |
2.1 Introduction to Programming With Karel |
6.3 User Input |
6.5 Using Graphics in JavaScript |
7.1 Graphics Challenges |
Standard |
2.1 Introduction to Programming With Karel |
5.3 User Input |
5.5 Using Graphics in JavaScript |
6.1 Graphics Challenges |
Standard |
2.1 Introduction to Programming With Karel |
5.3 User Input |
5.5 Using Graphics in JavaScript |
6.1 Graphics Challenges |
Standard |
1.1 Intro to Python with Tracy the Turtle |
Standard |
1.1 Introduction to Programming With Karel |
4.3 User Input |
4.5 Using Graphics in JavaScript |
5.2 Graphics Challenges |
Standard |
1.1 Intro to Python with Tracy the Turtle |
Standard |
2.1 Introduction to Programming With Karel |
5.3 User Input |
5.5 Using Graphics in JavaScript |
6.1 Graphics Challenges |
Standard |
2.1 Introduction to Programming With Karel |
5.3 User Input |
5.5 Using Graphics in JavaScript |
6.1 Graphics Challenges |
Standard |
1.1 Intro to Python with Tracy the Turtle |
Standard |
2.1 Introduction to Programming With Karel |
5.3 User Input |
5.5 Using Graphics in JavaScript |
6.1 Graphics Challenges |
Standard |
1.1 Intro to Python with Tracy the Turtle |
Standard |
2.1 Introduction to Programming With Karel |
5.3 User Input |
5.5 Using Graphics in JavaScript |
6.1 Graphics Challenges |
Standard |
1.1 Intro to Python with Tracy the Turtle |
Standard |
2.3 User Input |
2.5 Using Graphics in JavaScript |
Standard |
2.1 Introduction to Programming With Karel |
5.3 User Input |
5.5 Using Graphics in JavaScript |
6.1 Graphics Challenges |
Standard |
1.1 Intro to Python with Tracy the Turtle |
Standard |
3.1 Intro to Python with Tracy the Turtle |
Standard |
1.1 Intro to Python with Tracy the Turtle |
Standard |
2.1 Introduction to Programming With Karel |
5.3 User Input |
5.5 Using Graphics in JavaScript |
6.1 Graphics Challenges |
Standard |
3.1 Introduction to Programming With Karel |
6.3 User Input |
6.5 Using Graphics in JavaScript |
7.1 Graphics Challenges |
Standard |
2.1 Introduction to Programming With Karel |
5.3 User Input |
5.5 Using Graphics in JavaScript |
6.1 Graphics Challenges |
Standard |
2.1 Introduction to Programming With Karel |
5.3 User Input |
5.5 Using Graphics in JavaScript |
6.1 Graphics Challenges |
Standard |
4.9 Command Line Interface |
10.7 Network Management |
Standard |
2.1 Introduction to Programming With Karel |
5.3 User Input |
5.5 Using Graphics in JavaScript |
6.1 Graphics Challenges |
Standard |
1.1 Intro to Python with Tracy the Turtle |
Standard |
1.1 Introduction to Programming With Karel |
3.3 User Input |
3.5 Using Graphics in JavaScript |
4.2 Graphics Challenges |
Standard |
1.1 Introduction to Programming With Karel |
3.3 User Input |
3.5 Using Graphics in JavaScript |
4.2 Graphics Challenges |
Standard |
1.1 Introduction to Programming With Karel |
1.2 More Basic Karel |
1.3 Java Programs and the Run Method |
1.4 Karel Can't Turn Right |
1.5 Methods in Karel |
1.6 Top Down Design and Decomposition in Karel |
1.7 Commenting Your Code |
1.9 Super Karel |
1.10 For Loops |
1.11 While Loops in Karel |
1.12 If Statements |
1.13 If/Else Statements |
1.14 Control Structures Example |
1.15 More Karel Examples and Testing |
1.16 How to Indent Your Code |
1.17 What is Code |
1.19 Karel Challenges |
7.1 Why Programming? Why Java? |
7.5 User Input |
8.1 Objects: Instances of Classes |
12.1 Using a Class as a Client |
Standard |
1.1 Introduction to Programming With Karel |
1.2 More Basic Karel |
1.3 Java Programs and the Run Method |
1.4 Karel Can't Turn Right |
1.5 Methods in Karel |
1.6 Top Down Design and Decomposition in Karel |
1.7 Commenting Your Code |
1.9 Super Karel |
1.10 For Loops |
1.11 While Loops in Karel |
1.12 If Statements |
1.13 If/Else Statements |
1.14 Control Structures Example |
1.15 More Karel Examples and Testing |
1.16 How to Indent Your Code |
1.17 What is Code |
1.19 Karel Challenges |
6.1 Why Programming? Why Java? |
6.5 User Input |
8.1 Objects: Instances of Classes |
- What is CodeHS?
- Curriculum
- Platform
- Assignments
- Classroom Management
- Grading
- Gradebook
- Progress Tracking
- Lesson Plans
- Offline Handouts
- Problem Guides
- Practice
- Create
- Problem Bank
- Playlist Bank
- Quiz Scores
- Rostering
- Integrations
- Professional Development
- Stories
- Standards
- States
- Alabama
- Alaska
- Arizona
- Arkansas
- California
- Colorado
- Connecticut
- D.C.
- Delaware
- Florida
- Georgia
- Hawaii
- Idaho
- Illinois
- Indiana
- Iowa
- Kansas
- Kentucky
- Louisiana
- Maine
- Maryland
- Massachusetts
- Michigan
- Minnesota
- Mississippi
- Missouri
- Montana
- Nebraska
- Nevada
- New Hampshire
- New Jersey
- New Mexico
- New York
- North Carolina
- North Dakota
- Ohio
- Oklahoma
- Oregon
- Pennsylvania
- Rhode Island
- South Carolina
- South Dakota
- Tennessee
- Texas
- Utah
- Vermont
- Virginia
- Washington
- West Virginia
- Wisconsin
- Wyoming
- State Standards
- Plans
- Resources
- Districts
- Share
- Contact Us
- Company
