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AZ HS: HS.AP.M.1

CodeHS Lessons

Decompose problems into smaller components using constructs such as procedures, modules, and/or objects.

Standard
1.4 Functions in Karel
1.6 Top Down Design and Decomposition in Karel
2.1 Challenge Problems
8.1 Functions Challenges
11.1 Breakout
25.8 Intro to Objects/Maps
25.9 Basics of Objects
25.10 Iterating Over an Object
25.11 When Do I Use an Object?
Standard
2.8 Functions
2.10 Top Down Design
2.13 Parameters
2.19 Putting Together Control Structures
6.1 Functions
6.2 Functions and Parameters
6.3 Namespaces in Functions
6.4 Functions and Return Values
18.1 Let's Build Mastermind
13.1 Advanced Challenges with Tracy
Standard
5.1 Writing Classes
5.4 Accessor Methods
5.5 Mutator Methods
Standard
30.1 Let's Build Mastermind
Standard
13.10 Top Down Design
13.8 Functions
13.13 Parameters
13.19 Putting Together Control Structures
Standard
1.6 Functions in HTML
4.4 JavaScript Objects
Standard
21.1 Challenge Problems
Standard
3.3 Functions
3.5 Top Down Design
4.3 Parameters
6.1 Putting Together Control Structures
7.1 Advanced Challenges with Tracy
Standard
3.8 Functions
3.10 Top Down Design
3.13 Parameters
3.19 Putting Together Control Structures
Standard
6.10 Top Down Design
6.8 Functions
6.13 Parameters
6.19 Putting Together Control Structures
Standard
7.14 Functions
7.16 Namespaces in Functions
7.15 Functions and Parameters
7.17 Functions and Return Values
Standard
2.4 Functions in Karel
2.6 Top Down Design and Decomposition in Karel
3.2 Challenge Problems
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
Standard
1.8 Functions
1.10 Top Down Design
1.13 Parameters
1.19 Putting Together Control Structures
14.5 Functions
Standard
3.1 Java Methods
3.2 Methods and Parameters
3.3 Methods and Return Values
Standard
2.4 Functions in Karel
2.6 Top Down Design and Decomposition in Karel
3.2 Challenge Problems
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
Standard
2.4 Functions in Karel
2.6 Top Down Design and Decomposition in Karel
3.2 Challenge Problems
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
Standard
1.8 Functions
1.10 Top Down Design
1.13 Parameters
1.19 Putting Together Control Structures
14.5 Functions
Standard
2.4 Functions in Karel
2.6 Top Down Design and Decomposition in Karel
3.2 Challenge Problems
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
Standard
1.8 Functions
1.10 Top Down Design
1.13 Parameters
1.19 Putting Together Control Structures
14.5 Functions
Standard
2.4 Functions in Karel
2.6 Top Down Design and Decomposition in Karel
3.2 Challenge Problems
19.1 Intro to Objects/Maps
19.2 Basics of Objects
19.3 Iterating Over an Object
19.4 When Do I Use an Object?
Standard
2.4 Functions in Karel
2.6 Top Down Design and Decomposition in Karel
3.2 Challenge Problems
20.1 Intro to Objects/Maps
20.2 Basics of Objects
20.3 Iterating Over an Object
20.4 When Do I Use an Object?
Standard
2.4 Functions in Karel
2.6 Top Down Design and Decomposition in Karel
3.2 Challenge Problems
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
Standard
1.8 Functions
1.10 Top Down Design
1.13 Parameters
1.19 Putting Together Control Structures
9.5 Functions
Standard
1.4 Functions in Karel
1.6 Top Down Design and Decomposition in Karel
2.1 Challenge Problems
9.1 Functions Challenges
12.1 Breakout
26.8 Intro to Objects/Maps
26.9 Basics of Objects
26.10 Iterating Over an Object
26.11 When Do I Use an Object?
Standard
1.8 Functions
1.10 Top Down Design
1.13 Parameters
1.19 Putting Together Control Structures
14.5 Functions
Standard
2.4 Functions in Karel
2.6 Top Down Design and Decomposition in Karel
3.2 Challenge Problems
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
Standard
2.4 Functions in Karel
2.6 Top Down Design and Decomposition in Karel
3.2 Challenge Problems
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
Standard
1.8 Functions
1.10 Top Down Design
1.13 Parameters
1.19 Putting Together Control Structures
14.5 Functions
Standard
2.4 Functions in Karel
2.6 Top Down Design and Decomposition in Karel
3.2 Challenge Problems
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
Standard
1.8 Functions
1.10 Top Down Design
1.13 Parameters
1.19 Putting Together Control Structures
14.5 Functions
Standard
2.4 Functions in Karel
2.6 Top Down Design and Decomposition in Karel
3.2 Challenge Problems
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
Standard
1.8 Functions
1.10 Top Down Design
1.13 Parameters
1.19 Putting Together Control Structures
14.5 Functions
Standard
2.4 Functions in Karel
2.6 Top Down Design and Decomposition in Karel
3.2 Challenge Problems
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
Standard
1.8 Functions
1.10 Top Down Design
1.13 Parameters
1.19 Putting Together Control Structures
14.5 Functions
Standard
3.8 Functions
3.10 Top Down Design
3.14 Parameters
3.20 Putting Together Control Structures
7.1 Advanced Challenges with Tracy
Standard
1.8 Functions
1.10 Top Down Design
1.13 Parameters
1.19 Putting Together Control Structures
14.5 Functions
Standard
2.4 Functions in Karel
2.6 Top Down Design and Decomposition in Karel
3.2 Challenge Problems
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
Standard
3.4 Functions in Karel
3.6 Top Down Design and Decomposition in Karel
4.2 Challenge Problems
19.1 Intro to Objects/Maps
19.2 Basics of Objects
19.3 Iterating Over an Object
19.4 When Do I Use an Object?
Standard
2.4 Functions in Karel
2.6 Top Down Design and Decomposition in Karel
3.2 Challenge Problems
11.1 Breakout
Standard
2.4 Functions in Karel
2.6 Top Down Design and Decomposition in Karel
3.2 Challenge Problems
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
Standard
2.4 Functions in Karel
2.6 Top Down Design and Decomposition in Karel
3.2 Challenge Problems
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
Standard
1.8 Functions
1.10 Top Down Design
1.13 Parameters
1.19 Putting Together Control Structures
14.5 Functions
Standard
1.4 Functions in Karel
1.6 Top Down Design and Decomposition in Karel
2.1 Challenge Problems
8.1 Functions Challenges
11.1 Breakout
12.8 Intro to Objects/Maps
12.9 Basics of Objects
12.10 Iterating Over an Object
12.11 When Do I Use an Object?
Standard
1.4 Functions in Karel
1.6 Top Down Design and Decomposition in Karel
2.1 Challenge Problems
8.1 Functions Challenges
21.8 Intro to Objects/Maps
21.9 Basics of Objects
21.10 Iterating Over an Object
21.11 When Do I Use an Object?
Standard
11.1 Writing Classes
11.4 Accessor Methods
11.5 Mutator Methods
Standard
11.1 Writing Classes
11.4 Accessor Methods
11.5 Mutator Methods