Scout's Programming Expedition Part 2
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Scout's Programming Expedition Part 2
45min
This lesson is part of a sequential story-driven unit. Students will follow along with a story. Students will add sprites and create a sequence to animate a story.
Lesson Preparation
* This lesson represents Part 2 of a 4-part story-based sequence designed to introduce students to programming concepts, using Scout as the primary character. To facilitate a seamless teaching experience, we recommend utilizing the Ready-to-Go slides, which are equipped with embedded videos and interactive activities tailored to engage students effectively. These materials are crafted to ensure minimal preparation time while maximizing instructional impact. As this is the beginning of the story arc, focus on familiarizing students with the narrative and basic programming functionalities through Scout's adventures.
Lesson Plan
Lesson Slides
Lesson Standards
| Standard | Description |
|---|---|
| TX K-5 CS: 4.1.D | Debug algorithms (set of procedures) by identifying and removing errors. |