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Computer Science
ScratchJr
Spanish
K

Scout Adventures 1: Introducing Scout

30min

This lesson is part of a sequential story-driven unit. Students will be able to explore the programming interface and add characters.

Lesson Preparation

* This is the first chapter in a six-lesson series designed to introduce ScratchJr to students. We recommend teaching these lessons sequentially and utilizing the Ready-to-Go slides, which include embedded videos to enhance the storyline. * If students are working on a device without a touchscreen, complete the Mouse Practice lesson and practice scrolling prior to this lesson.

Lesson Plan

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