Scout Adventures 1: Introducing Scout
30min
This lesson is part of a sequential story-driven unit. Students will be able to explore the programming interface and add characters.
Lesson Preparation
* This is the first chapter in a six-lesson series designed to introduce ScratchJr to students. We recommend teaching these lessons sequentially and utilizing the Ready-to-Go slides, which include embedded videos to enhance the storyline.
* If students are working on a device without a touchscreen, complete the Mouse Practice lesson and practice scrolling prior to this lesson.