Texas Computer Science 2
- Level High School
- Contact Hours 170
- Timeframe Year
The Texas Computer Science 2 course is designed to foster students' creativity and innovation by presenting opportunities to design, implement, and present meaningful programs through a variety of media.
To view the entire syllabus, click here or click to explore the full course.
MODULES - 22
Students learn the importance of application security, investigate security options, and implement user accounts to enforce authentication and authorization.
Students explore the structure and design of the internet and networks, and how this design affects the reliability of network communication, the security of data, and personal privacy.
Students learn the basics of java commands, control structures, and problem solving by solving puzzles with Karel.
Students learn the basics of the Java programming language, including printing, variables, types, and basic control structures.
Students learn how to define and test methods in their Java programs.
Students learn how objects store data and interact with each other in Java programs.
Students learn basic data structures in Java including arrays, ArrayLists, 2 dimensional arrays and HashMaps.
Students use the code from Picture Lab to explore the concepts of steganography and 2D arrays, hiding images or text inside of other images.
Students learn fundamental searching and sorting algorithms, as well as the important concept of recursion.
Students discuss class design as it relates to the game Celebrity, where a person or team tries to guess the name of a celebrity from a given clue or set of clues.
Students create a website of their own choosing, go through a feedback process, and learn about making their websites more accessible to a wide array of users.
Create your own version of the Nintendo game Pokemon!
Students explore career options and learn other career readiness skills.
In this project you'll write a program that allows users to create their own Mad Lib stories!
In this project, you'll write a program that allows users to take quizzes that are generated from a template file.
In the Elevens lab, you will use Object Oriented design to create a solitaire card game. At the end of the lab, you'll use a Graphical User Interface to play the game you create!
In the Magpie lab, you will use String methods and pattern matching to create a chat bot that you can have a conversation with.
In this lab, you will write methods to modify pictures. You'll explore the way pictures are stored in memory, nested loops, interfaces, and inheritance.
The persuasive power of words can be seen in a variety of places such as entertainment, news, social media, and even reviews and comments. Students learn about sentiment value and how this can be used to construct or modify a review to be more positive or negative using String manipulation. This lab can be used after Unit 4: Iteration in Nitro, and Unit 3 Methods in Mocha
Explore programs that your students will build throughout this course!
Create and organize Assignments in any CodeHS course that you're teaching. You can even add custom assignments to pre-existing CodeHS courses.
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