Nevada Advanced Computer Science I
- Level High School
- Contact Hours 125
- Timeframe Year
The Nevada Advanced Computer Science I course will introduce students to the essential concepts of computer science and show how computing and technology can influence the world. This course focuses on using technology and programming to develop creative solutions to computational problems. CodeHS is in the process of getting this course on the Nevada DOE-approved instructional materials list. Schools can use instructional materials on an experimental basis for one year, including materials that are not on the approved instructional materials list. For reference, this is outlined in NAC 389.866.
To view the entire syllabus, click here or click to explore the full course.
What is Computing?
Students dive into the history of computing, consider how computing impacts today's world, and learn about the various parts that make up modern computers. |
Programming with Karel
Students learn the basics of programming by giving Karel the Dog commands in a grid world. |
JavaScript Basics
Students learn the basics of JavaScript including variables, user input, mathematics, and functions. |
Computer Science Careers
This module introduces students to Career and Technical Student Organizations and potential career paths in the field of computer science. |
Digital Citizenship and Cyber Hygiene
Students learn topics on Internet etiquette, how to stay safe on the web, potential effects of digital footprints, how to protect their information, and the implications of cyberbullying. |
The Canvas and Graphics
Students learn how to add graphics objects and position them on the canvas. |
Control Structures
Students learn how to use control structures such as if/else statements and loops to make advanced programs in JavaScript. |
Networks and the Internet
Students explore the structure and design of the internet, and how this design affects the reliability of network communication, the security of data, and personal privacy. |
Functions
Students learn to write reusable code with functions, parameters, and return values, and explore the impact of variable scopes. |
Arrays
Students learn how to create and manipulate lists/arrays. |
Final Project
Students learn the theory and practice of user interface design. With rapid prototyping and user testing, they design and develop their own engaging web pages. |
Explore programs that your students will build throughout this course!
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