New Jersey Computer Science
- Level High School
- Contact Hours 130
- Timeframe Year
Introduction to Programming
Students learn the basics of programming by giving Karel the Dog commands in a grid world. Karel is a dog that only knows how to move, turn left, and place tennis balls in his world. Students give Karel these commands to instruct him to do certain things.
Functions and Parameters
Students learn to write reusable code with functions and parameters.
Project: Tell a Story
Basic Data Structures
Students are introduced to basic data structures that make storing and accessing data easier.
Students learn about the various ways we represent information digitally. Topics covered include number systems, encoding data, programmatically creating pixel images, comparing data encodings, compressing and encrypting data.
The Internet and Computers
Students learn about the structure and design of the internet, and how this design affects the reliability of network communication, the security of data, and personal privacy.
Project: The Effects of the Internet
Students evaluate the sociological, ethical, and economic impact of a computer science innovation. Students are tasked with creating a project that expresses their research in a succinct and informative way.
Students explore using computational tools to store massive amounts of data, manipulate and visualize data, find patterns in data, and pull conclusions from data.
Project: Present a Data-Driven Insight
Students develop a data-driven insight based on their assessment of data found and collected on an issue of their choice.
Students learn the theory and practice of user interface design and employ an iterative design process including rapid prototyping and user testing to design and develop their own engaging web pages.
Explore programs that your students will build throughout this course!
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