Indiana Introduction to Computer Science
- Level High School
- Contact Hours 150
- Timeframe Year
The Indiana Introduction to Computer Science course focuses on teaching students important computing topics such as programming, operating systems, IT infrastructure, and how to work with data. The course also places an emphasis on helping students develop logical thinking and problem-solving skills.
To view the entire syllabus, click here or click to explore the full course.
MODULES - 36
Karel helps teach foundational skills in programming by simplifying JavaScript to four simple commands. Using these commands, students solve increasingly difficult problems and explore how complex programming languages can be developed from simple commands.
Students take all the foundational concepts from Karel to solve programming challenges.
Students learn topics on Internet etiquette, how to stay safe on the web, potential effects of digital footprints, how to protect their information, and the implications of cyberbullying.
Students dive into the history of computing, consider how computing impacts today's world, and learn about the various parts that make up modern computers.
Students learn about the various ways we represent information digitally including number systems, encoding data, and creating pixel images.
Students explore the structure and design of the internet, and how this design affects the reliability of network communication, the security of data, and personal privacy.
Students choose an innovation that was enabled by the Internet and explore the effects of this innovation!
Students learn the basics of JavaScript, including variables, user input, mathematics, and basic graphics.
Students learn the basics of pair programming and take all the foundational concepts from JavaScript Graphics to solve programming challenges.
This module covers the basics of how to use control structures such as if/else statements and loops to make more advanced programs in JavaScript.
This module requires students to use all the foundational concepts from the Control Structures module to solve programming challenges.
This module teaches students how to write reusable code using functions and parameters.
This module requires students to use all the foundational concepts from the Functions module unit to solve programming challenges.
Students will compare and contrast common operating systems (Windows, Linux, OS) and explain the importance of compatibility. Students will also explore software and apps while discussing software licenses and running through the software development life cycle.
Students learn about the physical elements of computers and networking, such as motherboards, RAM, routers, and the use of port numbers, ethernet, and wireless devices.
In this unit, students will explore using computational tools to store massive amounts of data, manipulate and visualize data, find patterns in data, and pull conclusions from data.
Students take all the skills they've learned throughout the course to create a final program with a partner.
This module includes a culminating exam, testing students on their knowledge of all course materials.
It can take some time to learn all of Karel's tricks. Brush up here with some extra Karel practice problems. These reinforce all of the fundamental concepts introduced in Karel, including commands, functions, loops, conditions control structures, and problem decomposition.
Students learn how to make objects move around the screen, and how to let users interact with programs using the mouse.
This module requires students to use all the foundational concepts from the Animations unit to solve some programming challenges.
In this module, students build their very own breakout game from scratch using JavaScript.
A set of all the trickiest Karel puzzles for you to solve
Functions are the critical building block of any program. To be able to use functions, you want to make sure you fully understand parameters, return values, and how to create your own functions. That is what this practice module is for.
A bunch of fun console programs to get practice with JavaScript.
A bunch of fun graphics programs to get practice with JavaScript.
Learn to code Conway's Game of Life and your own Connect Four game using your skills in data structures.
Learn how to create your own music visualizer!
We introduce lists/arrays, maps/objects, sets, and grids. These are the essential basic data structures that any program will use.
Did you know that Tic Tac Toe may have been played in Ancient Egypt? Now, you get to make your own game of tic tac toe on the computer! In this module, you will take what you have learned about data structures and make a two player tic tac toe game.
You now have the tools to make amazing games. This module walks you through the creation of the classic Helicopter game one step at a time.
Explore programs that your students will build throughout this course!
Create and organize Assignments in any CodeHS course that you're teaching. You can even add custom assignments to pre-existing CodeHS courses.
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