Rhode Island Tech Apps and Coding
- Level Middle School
- Contact Hours 140
- Timeframe Year
The Rhode Island Tech Apps and Coding course introduces students to the basics of programming, web design, internet safety, and how information is represented digitally and sent over the Internet.
To view the entire syllabus, click here or click to explore the full course.
MODULES - 17
Students learn Python commands, functions, and control structures by drawing shapes on the screen and solving puzzles with Turtle Graphics.
Students review the history of computing, learn about the various parts that make up modern computers, and explore the impact computing has had on today's world.
Students learn the basics of physical computing with micro:bit, such as how to light up and change the brightness of LEDs, and how variables can be used to write more versatile programs.
Students learn topics on Internet etiquette, how to stay safe on the web, potential effects of digital footprints, how to protect their information, and the implications of cyberbullying.
Students dive into the history of cryptography systems, the motivation behind using encryption systems, and basic cryptography systems.
Students learn the basics of HTML, CSS, and the processes involved in viewing web pages on the internet.
Students go through the design process to develop a website that solves a problem in their community.
Students learn about the various ways we represent information digitally, including number systems, encoding data, and programmatically creating pixel images.
Students explore the structure and design of the internet, and how this design affects the reliability of network communication, the security of data, and personal privacy.
In this project, students choose an innovation that was enabled by the Internet and explore the effects of this innovation.
This module gives an introduction to cybersecurity. It focuses on why cybersecurity is important, recent threats to cybersecurity, and different careers in the field.
Students explore the fundamentals of programming by giving commands to Karel the dog. Students learn about JavaScript syntax, functions, control structures, and proper programming formatting.
A set of all the trickiest Karel puzzles for you to solve
Students will apply control structures, such as if/else statements and loops to create programs that will react to the outside world. They will build programs that use the built-in sensors that detect temperature, light, and acceleration, as well as external sensors, such as an ultrasonic range finder, which detects the distance from the device to nearby objects.
Students will have a chance to explore all of the capabilities of the micro:bit on their own! They will research, explore, and teach their peers about new sensors, follow directions to build an advanced device, and have a chance to create their very own micro:bit machine.
Explore programs that your students will build throughout this course!
Create and organize Assignments in any CodeHS course that you're teaching. You can even add custom assignments to pre-existing CodeHS courses.
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