4th Grade Massachusetts Digital Literacy and Computer Science
- Level Elementary School
This course is designed to provide digital literacy and computer science instruction for Massachusetts 4th grade students.
See the full syllabus for all topics and activities, or explore the course to try it out.
UNITS - 11 (0 lessons)
Students review CodeHop basics, vocabulary, drawing tools, and computational thinking for those who need extra practice before starting 4th grade content.
Students collaborate through pair programming to design and code an interactive band using keyboard inputs.
Students build debugging skills and add engaging game effects based on peer feedback.
Students create and use variables to track score in an interactive pong game project.
Students revisit functions, variables, and conditionals through a four-part, story-driven quest with Scout.
Students apply the design thinking process to improve accessibility and usability in a game.
Students explore computing systems and networks, and use productivity software to organize and present research.
Students learn to attribute online sources, practice secure online habits, manage their digital footprint, and recognize and respond to cyberbullying.
Students follow the inquiry process, use spreadsheet software to organize data, and evaluate data for reliability.
Students explore how technology affects jobs and the environment, investigate careers in sports analytics, and research a computer science innovator.
Students learn about emerging technologies, different machine learning approaches, and how training data affects an AI model's predictions.