Idaho Digital Literacy
- Level High School
- Contact Hours 60
- Timeframe Semester
In the Idaho Digital Literacy course, students will learn the importance of safeguarding our increasingly digital world from unauthorized access. They will also be introduced to the fundamentals of computer programming and how to design, code, and test programs.
To view the entire syllabus, click here or click to explore the full course.
MODULES - 16
Students explore key areas such as personal data collection, the reliability of online information, cyber ethics and laws, personal data security, cybersecurity essentials, and strategies to combat common cyber threats and their prevention, equipping individuals with the knowledge to navigate the digital landscape responsibly and securely.
Students examine how the internet and digital technologies impact various aspects of modern life, from personal behavior to global communication. Through readings, reflections, and interactive routines, learners explore both the benefits and challenges of a digitally connected world.
Students learn the basics of programming by writing programs that interact with users through the keyboard.
Students write a program that allows users to create their own Mad Lib stories using variables and user input.
Students teach their programs to make decisions based on the information it receives.
Students write a program that quizzes users on a series of multiple-choice questions and checks their answers.
Students learn how to write more efficient code by using loops as shortcuts.
Students write a program to provide feedback on whether the entered password is correct or incorrect.
Students will be introduced to the concept of code reuse and modification by remixing a program created by another student. They will learn about attribution and the importance of giving credit to the original creators of code.
Students learn Python commands, functions, and control structures by drawing shapes on the screen and solving puzzles with Turtle Graphics.
Students refresh the information they should have at this point in the course and work with a partner to complete a project where they will create a digital art platform.
Students learn the basics of JavaScript including variables, user input, mathematics, and functions.
Students learn how to add graphics objects and position them on the canvas.
Students apply what they have learned about graphics and basic JavaScript to complete a set of challenges.
Students learn how to use control structures such as if/else statements and loops to make advanced programs in JavaScript.
Students apply the foundational concepts from the Control Structures module to solve new challenges.
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