Through examples, students are introduced to the field of Artificial Intelligence. Students explore the definition of intelligence and determine if programs are capable of thinking intelligently.
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In this lesson, students learn about the different subsets of Artificial Intelligence.
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In this lesson, students discuss important ethical issues related to the development of Artificial Intelligence, and debate the necessity of Artificial Intelligence in modern society.
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In this lesson, students research an ethical issue that currently impacts the field of Artificial Intelligence. Students will create a presentation that outlines the different arguments tied to this ethical issue, and take a stance of their own.
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In this lesson, students learn how Artificial Intelligence is used to enhance gaming systems.
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In this lesson, students will build a working Tic Tac Toe game. Students may also learn new concepts in Python depending on their previous skill level.
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In this lesson, students will develop a random non-player character (NPC) to play against a user. Students will also evaluate the quality of their NPC, and whether it’s suitable for use in gameplay.
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In this lesson, students will learn how search trees are used to improve the quality of non-player characters. Students also learn the role that recursion plays in implementing search trees, and how they can implement recursion in their own programs.
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In this lesson, students will learn how to implement minimax, a search tree algorithm used to create realistic non-player characters, in their own Tic Tac Toe game.
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In this lesson, students learn how to limit the depth and breadth of their minimax algorithm, making the non-player character more realistic. Students will evaluate the pros and cons of implementing these changes, and how they can be used in other searching contexts.
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In this lesson, students will implement minimax from scratch without guidance. Students will take an existing game and improve it by adding the minimax function and create a game of their own.
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In this lesson, students expand their understanding of the natural language processing subset of AI and learn about the different types of chatbots. Students are introduced to the Turing test and use this to evaluate the quality of popular chatbots.
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In this lesson, students explore rule-based chatbots by programming their own!
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In this lesson, students explore pattern-matching chatbots. Students interact with an example, and then they apply their programming skills to write a pattern-matching chatbot that helps troubleshoot common computer problems.
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In this lesson, students learn how chatbots use sentiment values. Students also learn how to import files into their program and how to manipulate the data so that it can be used in their program.
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In this lesson, students learn how AI-powered chatbots work. Students use the chatterbox library to create their own AI-powered chatbot programs.
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In this lesson, students synthesize all they have learned about chatbots by making their own AI-powered informational chatbot. Students brainstorm their chatbot type, write their program, and go through a user-testing phase before developing their final product.
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Students will get an introduction to how linear regression is used to create a predictive model, used in Machine Learning supervised learning. They will explore an example of data from which a linear regression model can be made.
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