In this lesson, students are introduced to Karel the Dog and how Karel can be given a set of instructions to perform a simple task.
Students will be able to:
move()
, putBall()
, takeBall()
and turnLeft()
.In this lesson, students build on their understanding of how Karel the Dog can be given a set of instructions to perform a simple task.
Students will be able to:
In this lesson, students are introduced to functions through the lens of teaching Karel a new trick - how to turn right! Students will learn how to define and call a function that teaches Karel how to turnRight.
Students will be able to:
In this lesson, functions will be used to teach Karel a new word or command. Using functions allows programs to be broken down into smaller pieces and makes it easier to understand.
Students will be able to:
In this lesson, students will learn the importance of writing readable code and how using the start function can help achieve this.
Students will be able to:
In this lesson, students learn top down design and decomposition as the processes of breaking big problems into smaller, manageable pieces. The functions improve the readability of the code and avoid repeated code.
Students will be able to:
In this lesson, students will learn how to utilize comments in their code to explain what their code is doing. Comments should include preconditions and postconditions. Preconditions are assumptions we make about what is true before a function is called in our program. Postconditions are what should be true after a function is called in our program.
Students will be able to:
In this lesson, students will be introduced to SuperKarel. SuperKarel includes commands like turnRight()
and turnAround()
since they are so commonly used. These commands come prepackaged with the SuperKarel library (API).
Students will be able to:
In this lesson, students learn how to use for loops in their programs. The for loop allows you to repeat a specific part of code a fixed number of times.
A for loops is written as follows:
for(var i = 0; i < 4; i++)
{
// Code to be repeated 4 times
}
Students will be able to:
Students will be able to…
* Use conditions to gather information about Karel’s world (is the front clear, is Karel facing north, etc)
* Create if statements to only execute code if a certain condition is true
If and if/else statements allow Karel to handle different types of worlds and allow us to solve more general problems.
Students will be able to:
While loops allow us to repeat a section of code as long some condition is true.
Students will be able to…
* Explain the purpose of a while loop
* Create while loops to repeat code while a condition is true
* Utilize while loops to solve new types of problems
* Test their solutions on different Karel worlds
In this lesson, students take a look at all of the control structures. Control structures can be selective, like if and if / else statements and are based on a condition. Other control structures are iterative and allow for repeated code like for loops and while loops. Basically, control structures control the way the commands execute.
Students will be able to:
In this lesson, students will test their knowledge of control structures in preparation for the upcoming Karel challenges. Control structures (like loops and if statements) are useful in building programs that can be applied in various Karel worlds.
Students will be able to:
In this lesson, students will learn the proper way to indent their code. Indentation is especially important when using multiple loops, functions, and if statements to show the structure of the code. Indentation provides a good visual approach to see which commands are inside vs. outside of a loop or if statement.
Students will be able to:
In this lesson, students will synthesize all of the skills and concepts learned in the Karel unit to solve increasingly challenging Karel puzzles.
Students will be able to:
When was the first computer made? What did it look like, and what was it used for? In this lesson, students will explore the creation and evolution of computing machines that now permeate our day-to-day life.
Note: This course was updated on October 7, 2020. You can find the original material in the Supplemental Module titled “Original Material: What is Computing?”
Students will be able to:
How are computers organized? What are the main components of a computer?
In this lesson, we will explore how different organizational structures of computers interact with each other to make computers functional.
Students will be able to:
What kinds of software do computers use and need?
In this lesson, the topic of software is broken down into types of software, how they interact, and the specific functions of the different types of software.
Students will be able to:
What is hardware? How does hardware work?
In this lesson, hardware is broken down into the different physical components of computers and how they contribute to the function of the computer as a whole.
Students will be able to:
Where is computing headed? What is Artificial Intelligence and what are the potential impacts that this might have on our world?
In this lesson, students learn about Artificial Intelligence and how the landscape of computing might change in the future. Students will discuss how these future developments might impact our society.
Students will be able to:
For the final project, students will create a short presentation about a specific model of computer. It could be an early computer model, or a computer model that is still being developed. They may pick any technology where a computer is the main component ? this includes phones, robots, drones, etc.
Students will be able to create and present on a specific model of computer using any technology where a computer is the main component (phone, robots, drone, etc).
In this lesson, students will be introduced to HTML: the language for building web pages. Students will discover why HTML is important and how it works in order to start building their own web pages.
Students will be able to:
In this lesson we upgrade from simple tags to full HTML documents. We learn some new tags that let us put information in different places on the web page, and we learn about the nested tree structure of an HTML document.
Students will be able to:
In this lesson, students learn about formatting tags that let them modify the appearance of text and make their web pages look clear and aesthetically pleasing.
Students will be able to:
In this lesson, students learn how to add hyperlinks to their web pages using the <a>
tag.
Students will be able to:
In this lesson, students learn how to add images to their own web pages using the <img>
tag!
Students will be able to:
In this lesson, students learn how to add lists to their web pages and practice making different kinds of lists.
Students will be able to:
In this lesson, students learn how to create and add tables to their web pages!
Students will be able to:
In this lesson, students will use HTML styling to make their pages visually appealing and unique.
Students will be able to:
In this lesson, students will begin using CSS to add styling to their HTML pages.
Students will be able to:
In this lesson, students use CSS tag selectors to select all elements of the same kind (<table>
, or <h1>
for example) and give them all the same style.
Students will be able to:
In this lesson, students learn to use CSS class selectors to apply CSS styling to all HTML elements that share a specified class which allows students to be more specific when applying their styling.
Students will be able to:
In this lesson, students will use CSS Selectors by ID to select a single element to format on a webpage.
Students will be able to:
In this lesson, students learn what a URL is and what happens when they visit a URL.
Students will be able to:
In this project, students will be developing their first digital artifact: their very own website! This website will start off as their own personal homepage, and as students progress through the course, they can keep adding links to their favorite projects. By the end of the course this homepage will serve as their own personal portfolio website showcasing their work!
Students will be able to:
How do computers store and manipulate information? In this lesson, students learn how computers abstract complicated information into manageable chunks that they can then store and manipulate.
Students will be able to:
In this lesson, students will learn what a number system is, the difference between the decimal number system and the binary number system, and how to convert between decimal and binary.
Students will be able to:
In this lesson, students will learn what a number system is, the difference between the decimal number system and the binary number system, and how to convert between decimal and binary.
Students will be able to :
In this lesson, students will learn how computers break down images into concrete values that can be stored. Students will learn how images are represented digitally using pixels.
Students will be able to:
In this lesson, students will learn about the hexadecimal number system, and how it is useful in storing digital information. They will also learn how to convert numbers from the hexadecimal system to binary and vice versa.
Students will be able to:
In this lesson, students will learn how the RGB encoding scheme allows us to encode colors as numeric data. It defines the amount of red, green and blue light in a pixel.
Students will be able to:
In this lesson, students will learn how to include images in their programs and manipulate their pixels using WebImage. Students will learn how image filters manipulate stored pixel data.
Students will be able to:
In this lesson, students will have a high level discussion about what the internet is and how the internet works. The topics of anonymity and censorship will also be discussed.
Students will be able to:
In this lesson, we explore the hardware that makes up the internet and explore characteristics of that hardware that define our experience on the internet.
Students will be able to:
In this lesson, students will explore how internet hardware communicates using Internet Addresses and the Internet Protocol.
Students will be able to:
In this lesson, students will explore the DNS system and how it maps human readable domain names into actual accessible IP addresses.
Students will be able to:
In this lesson, students explore how messages get from one address on the internet to another.
Students will be able to:
In this lesson, students learn about the last piece of the puzzle for how the Internet works: Packets and Protocols. All information sent over the internet is broken down into small groups of bits called packets. The format for creating and reading packets is defined by open protocols so that all devices can read packets from all other devices.
Students will be able to:
In this lesson, students are presented with different ways that the Internet impacts their lives. The Internet affects the way that people communicate (emails, social media, video chat) and collaborate to solve problems. It has revolutionized the way that people can learn and even buy things. Because the Internet is present in almost every facet of people’s lives, there are severe ethical and legal concerns that derive from the Internet.
Students will be able to:
In this performance task, students choose an innovation that was enabled by the Internet and explore the effects of this innovation. Students will produce a computational artifact (visualization, a graphic, a video, a program, or an audio recording that you create using a computer) and a written responses to several prompts. This lesson is meant to be a culminating project of students understanding of the Internet and its impact.
Students will be able to:
In this lesson, students understand how they can control and protect their footprint. As students use the Internet, they are building their digital footprint. This includes social media posts, emails, picture and video uploads amongst other online activities.
Students will be able to:
In this lesson, students will learn about and discuss cyberbullying. Cyberbullying is the use of electronic communication to harass or target someone. Cyberbullying includes sending, posting, or sharing negative, harmful, false, or mean content about someone else.
Students will be able to:
In this lesson, students will learn to recognize online predatory behavior and strategies on how to avoid and respond to it. The Internet is a great place to socialize, but it is important to be aware of risks. Common sense and following safety guidelines can help students stay safe online.
Students will be able to:
In this lesson, students will discuss and examine policies regarding privacy and security. Using best practices like setting strong passwords, reading privacy policies, and using https can help in staying safe online.
Students will be able to:
In this lesson, students will learn about and discuss information literacy. Information literacy is having the ability to find information, evaluate information credibility, and use information effectively.
Students will be able to:
In this lesson, students will learn what copyright laws are and how to avoid copyright infringement. They will explore why copyright laws are important and how they protect the creators.
Students will be able to:
In this lesson, students complete a summative assessment of the unit’s learning objectives.
Students will be able to:
Now that students have learned about digital citizenship and cyber hygiene, they will take what they have learned and create a PSA to inform members in the community about a topic!
Students will be able to:
Congratulations! You have completed the Computing Ideas course! Time to celebrate and reflect on your accomplishments.
Students reflect on what they have learned in the course, celebrate the accomplishment of completing the course, and think about what their next steps are in their computer science education.