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Karel Adventures 2 (Elementary)

Karel Adventures 2 introduces students to programming in the JavaScript Karel coding environment. Students learn about sequences and control structures as they follow Karel on two fun-filled adventures. Recommended for 5th or 6th grade.

3 Units
0 Lessons

What Students Will Learn

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UNITS - 3 (0 lessons)

  • Quest for the Rosetta Stone

  • A Day at the Park

  • Karel Adventures 2: Evaluation