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Computer Science Explorations 1

Lesson 3.2 A Day at the Park

Description


Objective


Activities

These are all the activities included in the lesson

3.2.1 The Adventure Begins - Using Control Structures
3.2.2 Karel Clean Up
3.2.3 Find the Exit
3.2.4 Escape the Bedroom
3.2.5 Karel Makes it out of the Room - Karel Functions
3.2.6 Fetch Karel
3.2.7 Get Down the Hallway
3.2.8 Escape the Building
3.2.9 Navigating the City Streets - Top-Down Decomposition
3.2.10 Building Towers
3.2.11 Get Around the Cars
3.2.12 Find the Park
3.2.13 Karel Makes it to the Park - Custom Colors
3.2.14 Making Custom Colors
3.2.15 Make a Tree
3.2.16 Set Up the Scavenger Hunt