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Game Design in Unity (Lawson)

The Game Design in Unity course teaches the fundamentals of designing a game using the most widely accessed and preferred editing engine in the world. The intent of this course is to prepare high school students with the industry related skills needed for the workplace and higher learning environments. By the end of this course, they will understand the design planning process and utilize the Unity environment in order to create 3D games. Note: student devices must be able to download and install the Unity platform (not compatible on Chromebooks).

Overview & Highlights

Level
High School
Contact Hours
70
Timeframe
Semester

Course Overview

To view the entire syllabus, click here or click to explore the full course.

Intro to Game Design
Students will be introduced to the course and learn the very basics of the game industry.
Get Started with Unity
Students prepare their game design tools by learning about game engines, establishing a Unity account, and setting up the Unity game engine.
Create Interactive Game Worlds
Students dive into major Unity practices, learning to develop their own prefabs, create different models, and apply game physics to create interactive game objects.
Create Visual and Sound Effects
Students learn about game environments and level design. They add effects to game environments such as light objects, particle systems, camera angles and movement, and sound effects.
Project: Design Your Game
Students apply their understanding of the game design process by creating a storyboard for a game they will develop across multiple modules.
Project: Finish Your Game
Students wrap up their final projects in this module. Applying all the different techniques from earlier modules as well as incorporating feedback from the previous module, students will complete and present their final game design.

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