Georgia Computer Science Principles
- Level High School
- Contact Hours 125
- Timeframe Year
Introduction to Programming
Karel is a dog that only knows how to move, turn left, and place tennis balls in his world. You can give Karel these commands to instruct him to do certain things. We use Karel to show you what it means to program, and allow you to focus on problem-solving.
Project: Pair-Programming Paint!
In this project, students apply their knowledge of Karel to express their artistic side and create an image using Ultra Karel commands.
Functions and Parameters
Students learn how to write reusable code with functions and parameters.
Project: Tell a Story
Students apply what they've learned from the previous module to write reusable code with functions and parameters.
Basic Data Structures
Students learn about lists and arrays which are essential basic data structures that any program will use.
Students learn about the various ways to represent information digitally including number systems, encoding data, programmatically creating pixel images, comparing data encodings, compressing and encrypting data.
Students apply knowledge about digital representation of data in a real-world application of using steganography to encrypt information.
Project: Create an Image Filter!
Students apply data structure and digital information concepts together to create their own image filters.
Students explore the structure and design of the internet, and how this design affects the reliability of network communication, the security of data, and personal privacy.
Project: The Effects of the Internet
Students apply their knowledge of the internet as they look at the impacts that it has on our world.
Students explore using computational tools to store massive amounts of data, manipulate and visualize data, find patterns in data, and pull conclusions from data.
Project: Present a Data-Driven Insight
Students apply data concepts into a project where they can explore their own data application.
Project: The Impacts of Computing
While the performance task is no longer a graded part of the AP test, the skills needed for the performance task are still a part of the curriculum. This module will give students a chance to apply these concepts in a project format.
Students learn the theory and practice of user interface design. Students learn about what makes an engaging and accessible user interface and will employ an iterative design process including rapid prototyping and user testing to design and develop their own engaging web pages.
Final exam for the course.
Computer Science Careers
Students take some time to explore and discover different computer science careers. Students will learn more about resumes and develop one of their own. Students will also research about professional student organizations and the benefits they offer to their members.
Explore programs that your students will build throughout this course!
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