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Coding in Science

Coding in Science is a series of independent, standalone modules that use coding to reinforce and extend students' understanding of science! As they learn major programming concepts, they will develop science-related projects that demonstrate their proficiency in both science and computer science.

Overview & Highlights

Level
Middle School, High School
Contact Hours
20
Timeframe
Unit

Course Overview

To view the entire syllabus, click here or click to explore the full course.

Gravedad de la codificación
[Middle or High School, 4-6 Hours] Students learn about the Universal Law of Gravity as they develop and use their own gravity simulation to explore its various effects.
Generador de cuadrados de Punnett
[High School, 2-4 Hours] Students use Turtle Graphics in Python to create their own Punnett Square generator by using if/else statements, string indexing, and string methods to print the genotypes from each allele pair.
Explorar las colisiones
[High School, 2-4 Hours] Students use JavaScript graphics to create their own elastic collision simulation using conservation of momentum and kinetic energy equations.
Simulación de pelota que rebota
[High School, 2-4 Hours] Students create a bouncing ball simulation in JavaScript, complete with gravity and collisions!

19
Lessons
19
Videos
27
Exercises
1
Challenges

Demo Programs

Explore programs that your students will build throughout this course!

Customizable Assignments

Create and organize Assignments in any CodeHS course that you're teaching. You can even add custom assignments to pre-existing CodeHS courses.

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Actions for Teachers

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