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Objective
Write a method `luckyThirteen` that takes in two values and returns whichever number is closest to 13 without going over the value 13.
For example, `luckyThirteen(9, 12)` would return `12`, whereas `luckyThirteen(1, 14)` would return `1`.
If both values
- Scratchpad.java
- Unit Test
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Lucky 13
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public int luckyThirteen(int x, int y)
{
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