Activity | Points |
---|---|
Intro to Game Design | |
1.1 Intro to Game Design | |
1.1.1 What is Game Design? | 5 |
1.1.2 Mindset Check | 5 |
1.1.3 Game Design Overview | 5 |
1.1.4 Reflecting on Game Design | 5 |
1.2 History of Video Games | |
1.2.1 Brief History of Video Games | 5 |
1.2.2 Revitalizing an Industry | 5 |
1.2.3 Early Years of Video Games | 5 |
1.2.4 The Console Wars | 5 |
1.2.5 The Console Wars Reflection | 5 |
1.2.6 Game Dev Pioneers: Dona Bailey | 5 |
1.2.7 Gameplay Review: Centipede | 5 |
1.2.8 Game Dev Pioneers: Gerald "Jerry" Lawson | 5 |
1.2.9 Game Dev Pioneers Reflection | 5 |
1.3 Categorizing Games | |
1.3.1 Categorizing Games | 5 |
1.3.2 Pick a Few Games | 5 |
1.3.3 A Bird's Eye View on Perspectives | 5 |
1.3.4 Getting to Know Game Genres | 5 |
1.3.5 Categorizing Your Games | 5 |
1.3.6 Genre Deep Dive | 5 |
1.4 The Impact of Video Games | |
1.4.1 Video Game Impact Introduction | 5 |
1.4.2 The Economics of Video Games | 5 |
1.4.3 Economic Impact Reflection | 5 |
1.4.4 Impact On Other Industries | 5 |
1.4.5 Industry Impact Presentation | 5 |
1.5 Social Gaming | |
1.5.1 What is Social Gaming? | 5 |
1.5.2 Growing Up in the Arcades | 5 |
1.5.3 A Social Lifeline | 5 |
1.5.4 The Value of Social Gaming, an Essay | 5 |
1.5.5 Essential Facts for Americans | 5 |
1.5.6 Social Gaming Reflection | 5 |
Get Started with Unity | |
2.1 Intro to Unity | |
2.1.1 Intro to Unity | 5 |
2.1.2 Quiz: Intro to Unity | 5 |
2.1.3 Unity Sizzle Reel | 5 |
2.1.4 Mobile Games in Unity | 5 |
2.1.5 Intro to Unity Reflection | 5 |
2.2 Unity Setup | |
2.2.1 Creating an Account | 5 |
2.2.2 Installing Unity Hub and Unity | 5 |
2.2.3 Setup Review | 5 |
2.3 Course Management | |
2.3.1 Navigating CodeHS and Unity | 5 |
2.3.2 Unity Docs | 5 |
2.3.3 Sharing a Zipped Unity Project Folder | 5 |
2.3.4 Your Turn: Sharing Practice | 5 |
2.3.5 Course Management Quiz | 5 |
Create Interactive Game Worlds | |
3.1 Unity Basics | |
3.1.1 Navigating Unity's Interface | 5 |
3.1.2 Example: 3D Objects and Scene Navigation | 5 |
3.1.3 Make a Pyramid | 5 |
3.1.4 Example: Adding Material to a GameObject | 5 |
3.1.5 Color Your Pyramid | 5 |
3.1.6 Example: Transforming GameObjects | 5 |
3.1.7 Transform Your Pyramid | 5 |
3.2 Building a Scene with Prefabs | |
3.2.1 Scene Design with Prefabs | 5 |
3.2.2 Changing Prefab Properties | 5 |
3.2.3 Download Prefab Project | 5 |
3.2.4 Getting Started with Prefabs | 5 |
3.2.5 Plan Your Scene | 5 |
3.2.6 Build Your Scene | 5 |
3.2.7 Scene Reflections | 5 |
3.3 Game Physics | |
3.3.1 Rigidbodies and Colliders | 5 |
3.3.2 Download Unity Project | 5 |
3.3.3 Dive Deeper: Rigidbodies | 5 |
3.3.4 Tutorial: Apply Rigidbodies | 5 |
3.3.5 Apply Rigidbodies | 5 |
3.3.6 Dive Deeper: Colliders | 5 |
3.3.7 Tutorial: Explore Colliders | 5 |
3.3.8 Explore Colliders | 5 |
3.3.9 Tutorial: Collision Events | 5 |
3.3.10 Collision Events | 5 |
3.3.11 Tutorial: Projectiles | 5 |
3.3.12 Projectiles | 5 |
3.3.13 Tutorial: Character Controllers | 5 |
3.3.14 Character Controllers | 5 |
Create Visual and Sound Effects | |
4.1 Gameplay and Effects | |
4.1.1 Effects Affect Gameplay | 5 |
4.1.2 How to Make Your Game Look Good | 5 |
4.1.3 Reflection: How to Make Your Game Look Good | 5 |
4.1.4 Gameplay Review: Pac-man | 5 |
4.1.5 Pac-man Notes | 5 |
4.1.6 Gameplay Review: Super Mario Kart | 5 |
4.1.7 Super Mario Kart Notes | 5 |
4.2 Cameras | |
4.2.1 Camera Projections | 5 |
4.2.2 Download Unity Project | 5 |
4.2.3 Tutorial: Transform the Camera | 5 |
4.2.4 Transform the Camera | 5 |
4.2.5 Tutorial: Change Camera Projection | 5 |
4.2.6 Change Camera Projection | 5 |
4.2.7 Tutorial: Follow a GameObject | 5 |
4.2.8 Follow a GameObject | 5 |
4.2.9 Tutorial: Top-Down View | 5 |
4.2.10 Top-Down View | 5 |
4.2.11 Tutorial: Player Two | 5 |
4.2.12 Player Two | 5 |
4.2.13 Tutorial: City Block | 5 |
4.2.14 City Block | 5 |
4.3 Lighting Effects | |
4.3.1 Scene Lights | 5 |
4.3.2 Download Tutorials | 5 |
4.3.3 Tutorial: Point Lights | 5 |
4.3.4 Point Lights | 5 |
4.3.5 Tutorial: Adjust Light Properties | 5 |
4.3.6 Adjust Light Properties | 5 |
4.3.7 Tutorial: Adjust Material Properties | 5 |
4.3.8 Adjust Material Properties | 5 |
4.3.9 Tutorial: Headlights | 5 |
4.3.10 Headlights | 5 |
4.3.11 Tutorial: City Block | 5 |
4.3.12 City Block | 5 |
4.4 Particle Systems | |
4.4.1 Particle Systems | 5 |
4.4.2 Download Tutorials | 5 |
4.4.3 Tutorial: Add a Particle System | 5 |
4.4.4 Add a Particle System | 5 |
4.4.5 Tutorial: Create Dust Particles | 5 |
4.4.6 Create Dust Particles | 5 |
4.4.7 Tutorial: Treasure Chest Feedback | 5 |
4.4.8 Treasure Chest Feedback | 5 |
4.4.9 Tutorial: City Block Collectibles | 5 |
4.4.10 City Block Collectibles | 5 |
4.5 Sound Effects | |
4.5.1 Sounds and Music | 5 |
4.5.2 Download Tutorials | 5 |
4.5.3 Gameplay Review: SoundFX | 5 |
4.5.4 SoundFX Notes | 5 |
4.5.5 Tutorial: Sound Effects | 5 |
4.5.6 Sound Effects | 5 |
4.5.7 Tutorial: Music | 5 |
4.5.8 Music | 5 |
4.5.9 Tutorial: City Block Sounds | 5 |
4.5.10 City Block Sounds | 5 |
4.6 User Interface (UI) | |
4.6.1 Heads-Up Display (HUD) Score | 5 |
4.6.2 Download Unity Project | 5 |
4.6.3 Tutorial: Create HUD Score | 5 |
4.6.4 Tutorial: Configure Score Manager | 5 |
4.6.5 Configure Score Manager | 5 |
4.6.6 Start Menu Screen | 5 |
4.6.7 Tutorial: Create Start Menu Screen | 5 |
4.6.8 Tutorial: Create Options Menu Screen | 5 |
4.6.9 Tutorial: Configure Menu Manager Script | 5 |
4.6.10 Configure Menu Manager Script | 5 |
4.6.11 Challenge: Back Button | 5 |
4.7 Make It Your Own | |
4.7.1 Make It Your Own Guidelines | 5 |
4.7.2 Download Unity Asset Package | 5 |
4.7.3 Reflection: Make It Your Own | 5 |
Project: Design Your Game | |
5.1 Project Introduction | |
5.1.1 Project Introduction | 5 |
5.1.2 High School Apprenticeship | 5 |
5.1.3 Reflection: High School Apprenticeship | 5 |
5.1.4 Research: KAB.org | 5 |
5.1.5 Brainstorm: Game Ideas | 5 |
5.2 What Makes a Good Game? | |
5.2.1 What Makes a Good Game? | 5 |
5.2.2 Elements of a Game #1 | 5 |
5.2.3 Elements of a Game #2 | 5 |
5.2.4 Win, Loss, Play, End | 5 |
5.2.5 Game Condition Examples | 5 |
5.2.6 Fundamentals of Game Design | 5 |
5.3 Storyboarding | |
5.3.1 What is Storyboarding? | 5 |
5.3.2 Storyboard Case Study | 5 |
5.3.3 Reflection: Storyboarding | 5 |
5.3.4 To Be a Storyboard Artist | 5 |
5.3.5 Reflection: To Be a Storyboard Artist | 5 |
5.4 Develop Your Game Ideas | |
5.4.1 Refine Your Ideas | 5 |
5.4.2 Game Elements | 5 |
5.4.3 Early Feedback | 5 |
5.4.4 Game Design Document | 5 |
5.5 Create Your Storyboards | |
5.5.1 Storyboard Your Plot | 5 |
5.5.2 Reflection: Storyboard Your Plot | 5 |
5.5.3 Storyboard Another Element | 5 |
5.5.4 Reflection: Storyboard Another Element | 5 |
5.5.5 More Feedback | 5 |
5.5.6 Update Your Documents | 5 |
Project: Develop Your Game | |
6.1 Prototyping and Testing | |
6.1.1 Prototyping and Testing Introduction | 5 |
6.1.2 Case Study: Siege Engines | 5 |
6.1.3 Reflection: Siege Engines | 5 |
6.1.4 What is a Blockout? | 5 |
6.1.5 What is Play Testing? | 5 |
6.1.6 Reflection: What is Play Testing? | 5 |
6.1.7 Case Study: Link's Awakening | 5 |
6.1.8 Reflection: Link's Awakening | 5 |
6.2 Prototype, Test, and Repeat | |
6.2.1 Game Requirements | 5 |
6.2.2 Prototyping Guidelines | 5 |
6.2.3 Download Assets | 5 |
6.2.4 Create a Prototype | 5 |
6.2.5 Test Your Prototype | 5 |
6.2.6 And Repeat | 5 |
6.3 Finish Your Game | |
6.3.1 Develop Your Game | 5 |
6.3.2 Test Your Game | 5 |
6.3.3 Final Updates | 5 |
6.3.4 Publishing Your Game | 5 |
6.3.5 Presentation | 5 |
6.4 Promote Your Game | |
6.4.1 Purpose of a Gameplay Trailer | 5 |
6.4.2 Trailer Review: Cake Bash | 5 |
6.4.3 Reflection: Cake Bash | 5 |
6.4.4 Trailer Review: It Came From Space... | 5 |
6.4.5 Reflection: It Came From Space... | 5 |
6.4.6 Create a Gameplay Trailer | 5 |
6.4.7 Share Your Gameplay Trailer | 5 |
Explore the Industry | |
7.1 Project: Gaming Platforms | |
7.1.1 Video Game Platform Introduction | 5 |
7.1.2 Choose Your Platforms | 5 |
7.1.3 Platform Overview | 5 |
7.1.4 Platform Accessibility | 5 |
7.1.5 Game Type, Distribution, and Costs | 5 |
7.1.6 The Impact of the Cloud | 5 |
7.1.7 A Customer in Need | 5 |
7.2 Ethical Considerations | |
7.2.1 Overview | 5 |
7.2.2 The Role of Governing Bodies | 5 |
7.2.3 The Role of Developers | 5 |
7.2.4 The Role of Developers: Presentation | 5 |
7.3 Game Industry Insights | |
7.3.1 How to Get Into the Games Industry | 5 |
7.3.2 Game Studios | 5 |
7.3.3 Game Studio Presentation | 5 |
7.4 Careers in Game Design | |
7.4.1 Day in the Life | 5 |
7.4.2 Reflection: Day in the Life | 5 |
7.4.3 Shadow a Game Designer | 5 |
7.4.4 Reflection: Shadow a Game Designer | 5 |
7.5 Scavenger Hunt: Careers in Game Design | |
7.5.1 Scavenger Hunt: Careers in Game Design | 5 |
7.5.2 Scavenger Hunt: Careers in Game Design Responses | 5 |
7.5.3 Reflection: Careers in Game Design | 5 |
7.6 Further Education | |
7.6.1 Top Video Game Universities | 5 |
7.6.2 Programs of Interest | 5 |
Create Components and Mechanics | |
8.1 Model Creation | |
8.1.1 Model Creation | 5 |
8.1.2 Download Tutorials | 5 |
8.1.3 Tutorial: Build Low Poly Car | 5 |
8.1.4 Build Low Poly Car | 5 |
8.1.5 Tutorial: Apply Materials and Textures | 5 |
8.1.6 Apply Materials and Textures | 5 |
8.1.7 Tutorial: Create and Apply Colliders | 5 |
8.1.8 Create and Apply Colliders | 5 |
8.1.9 Tutorial: Configure Vehicle Controls Script | 5 |
8.1.10 Configure Vehicle Controls Script | 5 |
8.2 Character Animation | |
8.2.1 Character Animation | 5 |
8.2.2 Character Animation Notes | 5 |
8.2.3 Download Unity Project | 5 |
8.2.4 Tutorial: Character Rigging | 5 |
8.2.5 Character Rigging | 5 |
8.2.6 Tutorial: Character Animator Controller | 5 |
8.2.7 Character Animator Controller | 5 |
8.2.8 Tutorial: Character Animation | 5 |
8.2.9 Challenge: Character Animation | 5 |
8.3 AI in Unity | |
8.3.1 Getting Started with AI | 5 |
8.3.2 Downloading the Tutorials | 5 |
8.3.3 Tutorial: AI GameObjects and Waypoints | 5 |
8.3.4 AI GameObjects and Waypoints | 5 |
8.3.5 Tutorial: Changing Waypoints and AI Targets | 5 |
8.3.6 Changing Waypoints and AI Targets | 5 |
Additional Projects and Tutorials | |
9.1 Game Jam! | |
9.1.1 What's a Game Jam? | 5 |
9.1.2 Host a Game Jam | 5 |
9.1.3 Game Jam Idea Generator | 5 |
9.1.4 Game Jam Requirements | 5 |
9.1.5 Create a Game Design Doc | 5 |
9.1.6 Develop Your Game and Submit It | 5 |
9.2 Using Prefab Objects | |
9.2.1 Using Prefab Objects | 5 |
9.2.2 Downloading the Tutorials | 5 |
9.2.3 Tutorial: Using a Prefab Scene | 5 |
9.2.4 Using a Prefab Scene | 5 |
9.2.5 Tutorial: Create Your Own Scene | 5 |
9.2.6 Create Your Own Scene | 5 |
9.2.7 Tutorial: Add Elements to Your Scene | 5 |
9.2.8 Add Elements to Your Scene | 5 |
9.2.9 Make Your Own Car Game | 5 |
9.3 Third Person Game Mechanics | |
9.3.1 Third Person Game Mechanics | 5 |
9.3.2 Downloading the Tutorials | 5 |
9.3.3 Tutorial: Meet Ethan | 5 |
9.3.4 Meet Ethan | 5 |
9.3.5 Tutorial: Meet Ellen | 5 |
9.3.6 Meet Ellen | 5 |
9.3.7 Tutorial: Object Collection Mechanics | 5 |
9.3.8 Object Collection Mechanics | 5 |
9.3.9 Make It Your Own Challenge | 5 |
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