Please enable JavaScript to use CodeHS

Points

Activity Points
Karel in Python
1.1 Introduction to Programming With Karel
1.1.1 Introduction to Programming With Karel 1
1.1.2 Quiz: Karel Commands 5
1.1.3 Our First Karel Program 5
1.1.4 Your First Karel Program 5
1.1.5 Short Stack 5
1.1.6 Dancing Karel 5
1.2 More Basic Karel
1.2.1 More Basic Karel 1
1.2.2 More Basic Karel Quiz 5
1.2.3 Tennis Ball Square 5
1.2.4 Make a Tower 5
1.2.5 Pyramid of Karel 5
1.2.6 Go Through the Door 5
1.3 Karel Can't Turn Right
1.3.1 Karel Can't Turn Right 1
1.3.2 Karel Can't Turn Right Quiz 5
1.3.3 Tower and Turn Right 5
1.3.4 Fireman Karel 5
1.3.5 Slide Karel 5
1.3.6 Reflection: Teaching Karel New Commands 5
1.3.7 Right Turn Karel Badge 0
1.4 Functions in Karel
1.4.1 Functions in Karel 1
1.4.2 Functions in Karel Quiz 5
1.4.3 Turn Around 5
1.4.4 Pancakes 5
1.4.5 Backflip 5
1.4.6 Digging Karel 5
1.4.7 Build a Shelter 5
1.5 Top Down Design and Decomposition in Karel
1.5.1 Top Down Design and Decomposition in Karel 1
1.5.2 Top Down Design and Decomposition Quiz 5
1.5.3 Hurdle Karel 5
1.5.4 The Two Towers 5
1.5.5 Make a 'Z' 5
1.5.6 Reflection: Top Down Design 5
1.6 Commenting Your Code
1.6.1 Commenting Your Code 1
1.6.2 Commenting Your Code Quiz 5
1.6.3 Hurdle Karel 5
1.6.4 The Two Towers + Comments 5
1.6.5 Reflection: Commenting 5
1.7 Abstraction
1.7.1 Abstraction 1
1.7.2 Abstraction Quiz 5
1.7.3 Abstracting Away build_tower 5
1.7.4 Abstracting Your Day 5
1.7.5 Reflection: Abstraction 5
1.7.6 Reflection: Abstraction in Karel 5
1.8 Super Karel
1.8.1 Super Karel 1
1.8.2 Super Karel Quiz 5
1.8.3 Hurdle Karel (with SuperKarel) 5
1.8.4 The Two Towers + SuperKarel 5
1.8.5 Super Karel Badge 0
1.9 For Loops
1.9.1 For Loops 1
1.9.2 For Loops Quiz 5
1.9.3 Repeated Move 5
1.9.4 Put Down Tennis Balls 5
1.9.5 Take 'em All 5
1.9.6 Dizzy Karel 5
1.9.7 For Loop Square 5
1.9.8 Lots of Hurdles 5
1.10 If Statements
1.10.1 If Statements 1
1.10.2 If Statements Quiz 5
1.10.3 If Statements 5
1.10.4 Safe Take Ball 5
1.10.5 Is There a Ball? 5
1.10.6 Mindsets 5
1.11 If/Else Statements
1.11.1 If/Else Statements 1
1.11.2 If/Else Statements Quiz 5
1.11.3 If/Else Statements 5
1.11.4 One Ball in Each Spot 5
1.11.5 Right Side Up 5
1.11.6 Conditional Karel Badge 0
1.12 While Loops in Karel
1.12.1 While Loops in Karel 1
1.12.2 While Loops in Karel Quiz 5
1.12.3 Move to Wall 5
1.12.4 Follow The Yellow Ball Road 5
1.12.5 Lay Row of Tennis Balls 5
1.12.6 Big Tower 5
1.13 Control Structures Example
1.13.1 Control Structures Example 1
1.13.2 Control Structures Example Quiz 5
1.13.3 Cleanup Karel 5
1.13.4 Random Hurdles 5
1.14 Debugging Strategies
1.14.1 Debugging Basics 1
1.14.2 Debugging Basics 5
1.14.3 Debug: The Two Towers 5
1.14.4 Debug: Lots of Hurdles 5
1.14.5 Debugging From Error Messages 1
1.14.6 Debugging with Error Messages 5
1.14.7 Debug: Big Tower 5
1.14.8 Debug: Random Hurdles 5
1.15 Algorithms
1.15.1 Karel Algorithms 1
1.15.2 Quiz: Which Control Structure? 5
1.15.3 Algorithms Example: Move Stack 1
1.15.4 Move Tennis Ball Stack 1
1.15.5 Climbing Karel 1
1.15.6 Decorate the Fence 5
1.16 Ultra Karel
1.16.1 Ultra Karel 1
1.16.2 Ultra Karel Quiz 5
1.16.3 Red Frame 5
1.16.4 Slip 'n Slide 5
1.16.5 Invert Colors 5
1.16.6 Checkerboard Karel 5
1.16.7 Karel Exercises Badge 0
1.17 Karel Challenges
1.17.1 Fetch 10
1.17.2 Racing Karel 10
1.17.3 Tower Builder 10
1.17.4 Super Cleanup Karel 10
1.17.5 Double Tennis Balls 10
1.17.6 Programming with Karel Bootcamp Badge 0
1.18 Introduction to Programming Quiz
1.18.1 Introduction to Programming Quiz 5
Basic Python and Console Interaction
2.1 Printing in Python
2.1.1 Printing in Python 1
2.1.2 Printing in Python 5
2.1.3 Hello, world! 1
2.1.4 Printing Multiple Lines 1
2.1.5 Introduce Yourself 5
2.1.6 Fix This Program! 5
2.1.7 Vertical name 5
2.2 Variables and Types
2.2.1 Variables and Types 1
2.2.2 Variables and Types 5
2.2.3 Variables in Action 1
2.2.4 Variable Types 1
2.2.5 Variable Naming 1
2.2.6 Make Some Variables! 5
2.2.7 Undefined Variables 5
2.2.8 Variables Badge 1
2.3 User Input
2.3.1 User Input 1
2.3.2 User Input 5
2.3.3 Basic User Input 1
2.3.4 Type Conversion 1
2.3.5 Type Conversion, Part 2 1
2.3.6 Hello <name> 5
2.3.7 Age 5
2.4 Mathematical Operators
2.4.1 Mathematical Operators 1
2.4.2 Mathematical Operators 5
2.4.3 Operators and Integers 1
2.4.4 Operator Precedence 1
2.4.5 Add Parentheses 5
2.4.6 Division in Python 5
2.4.7 Operators and Floats 1
2.4.8 Rectangle 5
2.5 String Operators
2.5.1 String Operators 1
2.5.2 String Operators 5
2.5.3 Operators and Strings 1
2.5.4 Fix This Program 5
2.5.5 Team Sizes 1
2.5.6 Introduce Yourself, Part 2 5
2.5.7 Rectangle, Part 2 5
2.5.8 Rectangle, Part 3 5
2.5.9 Recipe 10
2.6 Comments
2.6.1 Comments 1
2.6.2 Comments 5
2.6.3 Commented Program 1
2.6.4 Trapezoid 1
2.6.5 Add Comments! 5
2.7 Programming Languages
2.7.1 Programming Languages 5
2.7.2 Dynamically Typed Languages 5
2.7.3 Statically Typed Languages 5
2.7.4 Dynamically Typed vs. Statically Typed Languages 5
2.7.5 Compiled Languages 5
2.7.6 Interpreted Languages 5
2.7.7 Compiled vs. Interpreted Languages 5
2.7.8 How Do Computers Read Code 5
2.8 Basic Python and Console Interaction Quiz
2.8.1 Basic Python and Console Interaction Quiz 25
2.8.2 Basic Python and Console Interaction Badge 1
Project: Mad Libs
3.1 Project: Mad Libs
3.1.1 Project: Mad Libs 5
Conditionals
4.1 Booleans
4.1.1 Booleans 1
4.1.2 Booleans 5
4.1.3 Boolean Variables 1
4.1.4 Fix This Program 5
4.1.5 Plants 5
4.2 If Statements
4.2.1 If Statements 1
4.2.2 If Statements 5
4.2.3 Your First If Statement 1
4.2.4 If/Else Statement 1
4.2.5 Fix This Program 5
4.2.6 Is It Raining? 5
4.2.7 Conditional Badge 1
4.3 Comparison Operators
4.3.1 Comparison Operators 1
4.3.2 Comparison Operators 5
4.3.3 Comparison Operators 1
4.3.4 High Jump 1
4.3.5 Roller Coaster 1
4.3.6 Old Enough to Vote? 5
4.3.7 Positive, Zero, or Negative? 5
4.3.8 Age Group 1
4.3.9 Table Reservation 5
4.3.10 Transaction 10
4.4 Logical Operators
4.4.1 Logical Operators 1
4.4.2 Logical Operators 5
4.4.3 Logical Operators 1
4.4.4 Administrators, Teachers, and Students 5
4.4.5 Presidential Eligibility 5
4.4.6 Presidential Eligibility- Extended 10
4.5 Floating Point Numbers and Rounding
4.5.1 Floating Point Numbers and Rounding 1
4.5.2 Floating Point Numbers and Rounding 5
4.5.3 Rounding Error 1
4.5.4 Correct Portion 5
4.6 Conditionals Quiz
4.6.1 Conditionals Quiz 15
Project: Quiz Game
5.1 Project: Quiz Game
5.1.1 Project: Quiz Game 5
Looping
6.1 While Loops
6.1.1 While Loops 1
6.1.2 While Loops 5
6.1.3 Guess My Number 1
6.1.4 Program Tracing 1
6.1.5 Program Tracing, Part 2 1
6.1.6 2 Through 20 Even 5
6.1.7 Divisibility 5
6.2 For Loops
6.2.1 For Loops 1
6.2.2 For Loops 5
6.2.3 Print 10 Numbers 1
6.2.4 1 Through 10, Part 2 1
6.2.5 Counting 10 to 100 by Tens 5
6.2.6 Running Total 1
6.2.7 Running Total, Part 2 1
6.2.8 Average Test Score 5
6.2.9 How Many Names? 5
6.2.10 Loops Badge 1
6.2.11 Mindset Survey 2 1
6.3 Break and Continue
6.3.1 Break and Continue 1
6.3.2 Break and Continue 5
6.3.3 Break 1
6.3.4 Continue 1
6.3.5 Bike Frame Size 1
6.3.6 Loop and a Half 1
6.3.7 Higher/ Lower 5
6.3.8 Higher / Lower 2.0 10
6.4 Nested Control Structures
6.4.1 Nested Control Structures 1
6.4.2 Nested Control Structures 5
6.4.3 Double For Loop 1
6.4.4 Average Test Score, Part 2 1
6.4.5 For Loop + While Loop 1
6.4.6 Rolling Dice 5
6.4.7 Categories 5
6.5 Looping Quiz
6.5.1 Looping Unit Test 15
Project: Password Authenticator
7.1 Project: Password Authenticator
7.1.1 Project: Password Authenticator 5
Roles in a Software Development Team
8.1 Software Engineer
8.1.1 A Day as a Software Developer 5
8.1.2 Development Life Cycle 1
8.1.3 Development Life Cycle 3
8.1.4 A Day in the Life of a Software Engineer at Meta 5
8.1.5 Scrum Framework 1
8.1.6 SCRUM Response 5
8.1.7 Using Flowcharts 5
8.1.8 Project: Software Development 1
8.1.9 Creating a Plan 5
8.2 QA Engineer
8.2.1 A Day as a QA Engineer 5
8.2.2 Define Acceptance Criteria 5
8.2.3 Outline Test Cases 5
8.2.4 Report Bugs 5
8.2.5 Part 1: Bug Hunt 5
8.2.6 Part 2: Report the Bug 5
8.3 Designer
8.3.1 A Day as a Designer 5
8.3.2 Create Wireframes 5
8.3.3 Research Typography 5
8.3.4 Choose Colors 5
8.3.5 Create a Color Palette 5
8.3.6 Check Accessibility 5
8.3.7 Design a Mood Board 5
8.4 Project Manager
8.4.1 A Day as a Project Manager 5
8.4.2 Plan Project 5
8.4.3 Organize Tasks 5
8.4.4 Set Deadlines 5
8.4.5 Create a Task Board 5