Please enable JavaScript to use CodeHS

Standards Mapping

for Tennessee High School

27

Standards in this Framework

10

Standards Mapped

37%

Mapped to Course

Standard Lessons
CS.AT.1
Use lists to simplify solutions, generalizing computational problems instead of repeatedly using simple variables.
CS.AT.2
Systematically design and develop programs for broad audiences by incorporating feedback from users.
  1. 13.1 Project Prep and Development
CS.AT.3
Create prototypes that use algorithms to solve computational problems by leveraging prior student knowledge and personal interests.
  1. 13.1 Project Prep and Development
CS.AT.4
Use effective communication and accurate computer science terminology to explain problem solving when completing a task.
  1. 1.7 Commenting Your Code
  2. 13.1 Project Prep and Development
CS.DA.1
Create computational models that represent the relationships among different elements of data collected from a phenomenon or process.
CS.DA.2
Utilize data to answer a question using a variety of computing and data visualization methods.
CS.DA.3
Use data analysis tools and techniques to identify patterns in data representing complex systems.
CS.NI.1
Explain the tradeoffs when selecting and implementing cybersecurity recommendations.
CS.NI.2
Identify laws regarding the use of technology and their consequences and implications.
CS.NI.3
Evaluate strategies to manage digital identity and reputation with awareness of the permanent impact of actions in a digital world.
CS.NI.4
Demonstrate how to apply techniques to mitigate effects of user tracking methods.
CS.NI.5
Show an understanding of the ramifications of end-user license agreements and terms of service associated with granting rights to personal data and media to other entities.
CS.NI.6
Recommend security measures to address various scenarios based on factors such as efficiency, feasibility, and ethical impacts
CS.NI.7
Demonstrate a fundamental understanding of API (Application Programming Interface).
CS.PC.1
Choose and apply an appropriate iterative design process to systematically test and refine a program to increase performance.
  1. 12.1 Breakout
  2. 13.1 Project Prep and Development
CS.PC.2
Develop a plan to manage and assign data values of different types (strings, numeric, character, integer, and date) to a variable
  1. 3.2 Variables
  2. 3.3 User Input
CS.PC.3
Create and refine programs with Boolean conditionals to demonstrate the use of branches and logical operators.
  1. 1.10 If Statements and Conditionals
  2. 1.11 If/Else Statements
  3. 6.1 Booleans
  4. 6.2 If/Else Statements
  5. 6.3 Logical Operators
  6. 6.4 Comparison Operators
  7. 6.5 Graphics and Conditionals
CS.PC.4
Design and develop iterative programs that combine control structures, including nested loops and compound conditionals.
  1. 1.9 For Loops
  2. 1.10 If Statements and Conditionals
  3. 1.11 If/Else Statements
  4. 1.12 While Loops
  5. 1.14 Control Structures Example
  6. 6.2 If/Else Statements
  7. 6.5 Graphics and Conditionals
  8. 6.6 While Loops
  9. 6.7 The Break Statement
  10. 6.8 While Loops and Graphics
  11. 6.9 For Loops
  12. 6.10 For Loops and Graphics
  13. 7.1 Control Structures Challenges
CS.PC.5
Create parameters to organize a program to make it easier to follow, test, and debug.
  1. 8.1 Parameters
  2. 8.2 Return Values
  3. 8.3 Default Parameter Values
  4. 9.1 Functions Challenges
CS.PC.6
Incorporate existing code, media, and libraries into original programs, and give proper attribution.
  1. 4.1 Intro to the Canvas and Graphics
  2. 4.2 More Graphics Objects
  3. 4.3 Positioning Graphics Objects
  4. 5.1 Graphics Challenges
CS.PC.7
Debug (identify and fix) errors in an algorithm or program that includes sequences and simple and complex loops following a two-step debugging process.
  1. 1.9 For Loops
  2. 1.12 While Loops
  3. 6.6 While Loops
  4. 6.7 The Break Statement
  5. 6.8 While Loops and Graphics
  6. 6.9 For Loops
CS.IC.1.a
Discuss the ethical ramifications of hacking and its impact on society
CS.IC.1.b
Explain the privacy concerns related to the collection and generation of data through automated processes that may not be evident to users (Bots, Chatbots, Spiders or Crawlers, Web Scraping, keyloggers etc.).
CS.IC.1.c
Explain the positive and negative consequences that intellectual property laws can have on innovation.
CS.IC.2
Use tools and methods for collaboration on a project to increase connectivity of people in different cultures and career fields.
CS.IC.3
Research the impact of computing technology on possible education and career pathways.
CS.IC.4
Predict how computational innovations that have revolutionized aspects of our culture might evolve.