Standard |
Lessons |
K.CS.D.01
With guidance, follow directions and start to make appropriate choices to use computing devices to perform a variety of tasks.
|
-
Computer Basics
-
Training AI Using Data
|
K.CS.HS.01
Use appropriate terminology to locate and identify common computing devices and components, in a variety of environments (e.g., desktop computer, laptop computer, tablet device, monitor, keyboard, mouse, printer).
|
-
Input Devices
-
Computer Basics
-
Mouse Practice
-
Keyboard Introduction
|
K.CS.T.01
Recognize that computing systems might not work as expected and with guidance use accurate terminology to identify simple hardware or so ware problems (e.g., volume turned down on headphones, monitor turned off).
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|
K.NI.C.01
Discuss what passwords are and why we do not share them with others. With guidance, use passwords to access technological devices, apps, etc.
|
-
Passwords
|
K.DA.S.01
With guidance, locate, open, modify and save an existing file with a computing device.
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-
Maze Game Project
-
Introduction to ScratchJr
-
Space Travel Project
|
K.DA.CVT.01
With guidance, collect data and present it visually.
|
-
Advanced Data and Programming
-
Data Patterns and Predictions
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Basic Data and Programming Project
|
K.DA.IM.01
With guidance, draw conclusions and make predictions based on picture graphs or patterns (e.g., make predictions based on weather data presented in a picture graph or complete a pattern).
|
-
Data Patterns and Predictions
|
K.NI.NCO.01
Recognize that computing devices can be connected together.
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-
Networks and the Internet
|
K.AP.A.01
With guidance, model daily processes and follow algorithms (sets of step-by-step instructions) to complete tasks verbally, kinesthetically, with robot devices, or a programing language.
|
-
Sequences (Unplugged)
-
Ozobot® Programming 7
-
CodeHS Coding Card Game: Sequences
-
CodeHS Coding Card Game: Sequences 2
-
CodeHS Coding Card Game: Loops
-
CodeHS Coding Card Game: Loops 2
-
CodeHS Coding Card Game: Conditionals
-
CodeHS Coding Card Game: Conditionals 2
-
Create a Map
-
Hide and Seek Game
-
Design an Adventure Game
-
Preventing Erosion
|
K.AP.V.01
With guidance, recognize that computers represent different types of data using numbers or other symbols.
|
-
Data Storage and Variables
|
K.AP.C.01
With guidance, independently or collaboratively create programs to accomplish tasks using a programming language, robot device, or unplugged activity that includes sequencing (i.e., emphasizing the beginning, middle, and end).
|
-
Comparing Organisms
-
Adaptations and Survival: Camouflage
-
Introduction to Message Events
-
Maze Game Project
-
Greater Than and Less Than: Single-Digit Numbers
-
Changing Landforms
-
Creating Shapes
-
Types of Motion
-
Animal Life Cycles
-
Events
-
Story Problems: Add and Subtract within 10
-
Place Value: Ones, Tens, and Hundreds
-
Loops: Part 2
-
Counting with Mazes
-
Light and Shadows
-
From ScratchJr to Scratch
-
Research Presentations
-
Sound and Pitch
-
Storytelling Animations
-
Phases of the Moon
-
Create Your Own Story Problem
-
Living and Nonliving
-
Weather and Seasons
-
Original Story Animations - Personal Story
-
Digital Research 2: Choice Research
-
Loops
-
Storytelling Animations Part 2
-
Sun and Moon, Day and Night
-
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
-
Original Story Animations - Fiction Story
-
Economic Choices
-
Advanced Data and Programming
-
Phonics: Letter Sounds
-
Cardinal Directions
-
Events and Money
-
Wildlife Scene Project
-
Place Value: Ones and Tens
-
Finding an Unknown in a Word Problem
-
Ozobot® Programming 1: Introduction
-
Ozobot® Programming 2: More Color Codes
-
Changes in the Environment
-
Phonics: Digraphs
-
VEX 123®: Introduction
-
Introduction to Bee-Bot®: Basic Movements
-
Counting with Bee-Bot®
-
Introduction to Bee-Bot®: Planning a Program
-
Patterns with Bee-Bot®
-
ScratchJr to Scratch: Events and Loops
-
Seasons with Bee-Bot®
-
Place Value: Adding Up to 20
-
Comparing Length with Bee-Bot®
-
Introduction to Coding with LEGO® SPIKE Essential
-
VEX 123®: Math Word Problems
-
Weather with Bee-Bot®
-
Needs of Living Things with Bee-Bot®
-
Push and Pull with Bee-Bot®
-
Minecraft® Coding Fundamentals - Basic Moves
-
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
-
Skills Practice: Repeat Loops
-
Skills Practice: Events
-
LEGO® SPIKE Essential: Design a Moving Statue
-
Space Travel Project
-
Moving Targets Game
-
Punctuation: Write a great sentence!
-
VEX 123®: Patterns of Living Things
-
Seed Dispersal
-
Unplugged Introduction to ScratchJr - Part 1
-
Unplugged Introduction to ScratchJr - Part 2
-
LEGO® SPIKE Essential: Design for Changing Weather
-
Kibo®: Adding and Subtracting
-
Shapes with Bee-Bot®
-
Seasonal Project (Summer): Pop the Balloons
-
Making Ten with Bee-Bot®
-
Seasonal Project (Spring): Create a Chase Game
-
Introduction to Grid/Coordinate Plane
-
Identify Shapes by Attributes
-
Minecraft: Education Edition® - Trailblazer
-
Introduction to Speed Blocks
-
VEX 123®: Defining Shape Attributes
-
Introduction to Show and Hide Blocks
-
Introduction to Grow and Shrink Blocks
-
Forever Loop Dance Party
-
CodeHS Coding Card Game: Sequences
-
CodeHS Coding Card Game: Sequences 2
-
CodeHS Coding Card Game: Loops
-
CodeHS Coding Card Game: Loops 2
-
CodeHS Coding Card Game: Conditionals
-
CodeHS Coding Card Game: Conditionals 2
-
Coding Class: Block Basics
-
Catching Butterflies
-
Introduction to the Wait Block
-
Greater Than and Less Than: Two-Digit Numbers
-
Greater Than and Less Than: Three-Digit Numbers
-
Introduction to Pages
-
Program a Race
-
About Me Project
-
Create a Chicken Crossing Game
-
River Crossing Game
-
Racing Game
-
Create a Map
-
Hide and Seek Game
-
3D Shapes
-
Digital Greeting Card Project
-
Design an Adventure Game
-
Patterns and Music
-
Preventing Erosion
-
Events (Alpine UT updates)
-
Basic Data and Programming Project
-
Seasons with Robot Mouse
-
Weather with Robot Mouse
-
Introduction to Robot Mouse: Basic Movements
-
Counting with Robot Mouse
-
Introduction to Robot Mouse: Planning a Program
-
Patterns with Robot Mouse
-
Comparing Length with Robot Mouse
-
Needs of Living Things with Robot Mouse
-
Push and Pull with Robot Mouse
-
Shapes with Robot Mouse
-
Making Ten with Robot Mouse
|
K.AP.PD.01
With guidance, create a grade-level appropriate artifact to illustrate thoughts, ideas, or stories in a sequential (step-by-step) manner (e.g., story map, storyboard, and sequential graphic organizer).
|
-
Comparing Organisms
-
Space Travel Project
-
3D Design: Create a Bubble Wand
-
Seed Dispersal
-
About Me Project
-
Create a Map
-
Design an Adventure Game
|
K.AP.PD.02
Independently or with guidance give credit to ideas, creations and solutions of others while developing algorithms.
|
-
Giving Credit Through Attributions
|
K.AP.PD.03
With guidance, independently or collaboratively debug algorithms using a programming language and/or unplugged activity that includes sequencing.
|
-
Comparing Organisms
-
Maze Game Project
-
Events
-
Story Problems: Add and Subtract within 10
-
Loops: Part 2
-
Counting with Mazes
-
Build a Sentence
-
Research Presentations
-
Create Your Own Story Problem
-
Loops
-
Advanced Data and Programming
-
Wildlife Scene Project
-
Ozobot® Programming 1: Introduction
-
Ozobot® Programming 2: More Color Codes
-
Changes in the Environment
-
Introduction to Bee-Bot®: Planning a Program
-
Introduction to Coding with LEGO® SPIKE Essential
-
Minecraft® Coding Fundamentals - Basic Moves
-
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
-
Skills Practice: Sequences
-
Skills Practice: Repeat Loops
-
Skills Practice: Events
-
Skills Practice: Message Events
-
Space Travel Project
-
VEX 123®: Patterns of Living Things
-
Seed Dispersal
-
Debugging
-
Giving Credit Through Attributions
-
Kibo®: Adding and Subtracting
-
Seasonal Project (Summer): Pop the Balloons
-
Seasonal Project (Fall): Gathering Apples Game
-
Using the Go To Page Block
-
Introduction to Speed Blocks
-
Introduction to Grow and Shrink Blocks
-
Forever Loop Dance Party
-
Coding Class: Block Basics
-
Catching Butterflies
-
Introduction to Pages
-
Create a Chicken Crossing Game
-
Garden Project
-
River Crossing Game
-
Create a Map
-
Tap-a-Mole Game
-
Design an Adventure Game
-
Introduction to Debugging
-
Events (Alpine UT updates)
-
Basic Data and Programming Project
|
K.AP.PD.04
Use correct terminology (beginning, middle, end) in the development of an algorithm to solve a simple problem.
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|
K.IC.C.01
List different ways in which types of technologies are used in your daily life.
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Impacts of Technology in Our World
|
K.IC.SI.01
With guidance, identify appropriate manners while participating in an online environment.
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|
1.CS.D.01
With guidance, select and use a computing device to perform a variety of tasks for an intended outcome.
|
-
Computer Basics
|
1.CS.HS.01
Use appropriate terminology in naming and describing the function of common computing devices and components (e.g., mouse is used to control the cursor).
|
-
Input Devices
-
Computer Basics
-
Mouse Practice
|
1.CS.T.01
Identify, using accurate terminology, simple hardware and software problems that may occur during use (e.g., app or program is not working as expected, no sound is coming from the device, caps lock turned on).
|
-
Computer Detectives: Computer Problems
|
1.NI.NCO.01
Recognize that by connecting computing devices together they can share information (e.g., remote storage, printing, the internet).
|
-
Networks and the Internet
|
1.NI.C.01
Identify what passwords are; explain why they are not shared; and discuss what makes a password strong. Independently, use passwords to access technological devices, apps, etc.
|
-
Passwords
|
1.DA.S.01
With guidance locate, open, modify and save an existing file, use appropriate file-naming conventions, and recognize that the file exists within an organizational structure (drive, folder, file).
|
|
1.DA.CVT.01
With guidance, collect data and present it two different ways.
|
-
Advanced Data and Programming
|
1.DA.IM.01
With guidance, identify and interpret data from a chart or graph (visualization) in order to make a prediction, with or without a computing device.
|
-
Data Patterns and Predictions
|
1.AP.A.01
With guidance, model daily processes and follow algorithms (sets of step-by-step instructions) to complete tasks verbally, kinesthetically, with robot devices, or a programing language.
|
-
Sequences (Unplugged)
-
Ozobot® Programming 7
-
Create a Map
-
Hide and Seek Game
-
Design an Adventure Game
-
Preventing Erosion
|
1.AP.V.01
With guidance, model the way that a program accesses stored data using a variable name.
|
-
Data Storage and Variables
|
1.AP.C.01
With guidance, independently or collaboratively create programs to accomplish tasks using a programming language, robot device, or unplugged activity that includes sequencing and repetition.
|
-
Comparing Organisms
-
Adaptations and Survival: Camouflage
-
Introduction to Message Events
-
Maze Game Project
-
Story Problems: Add and Subtract within 20
-
Greater Than and Less Than: Single-Digit Numbers
-
Changing Landforms
-
Creating Shapes
-
Types of Motion
-
Animal Life Cycles
-
Events
-
Place Value: Ones, Tens, and Hundreds
-
Loops: Part 2
-
Counting with Mazes
-
Light and Shadows
-
From ScratchJr to Scratch
-
Research Presentations
-
Sound and Pitch
-
Math Story Problems: Add and Subtract within 100
-
Storytelling Animations
-
Phases of the Moon
-
Create Your Own Story Problem
-
Living and Nonliving
-
Weather and Seasons
-
Original Story Animations - Personal Story
-
Digital Research 2: Choice Research
-
Loops
-
Storytelling Animations Part 2
-
Sun and Moon, Day and Night
-
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
-
Original Story Animations - Fiction Story
-
Economic Choices
-
Advanced Data and Programming
-
Phonics: Letter Sounds
-
Cardinal Directions
-
Events and Money
-
Wildlife Scene Project
-
Place Value: Ones and Tens
-
Finding an Unknown in a Word Problem
-
Ozobot® Programming 1: Introduction
-
Changes in the Environment
-
Phonics: Digraphs
-
VEX 123®: Introduction
-
Introduction to Bee-Bot®: Basic Movements
-
Counting with Bee-Bot®
-
Introduction to Bee-Bot®: Planning a Program
-
Patterns with Bee-Bot®
-
ScratchJr to Scratch: Events and Loops
-
Seasons with Bee-Bot®
-
Place Value: Adding Up to 20
-
Comparing Length with Bee-Bot®
-
Introduction to Coding with LEGO® SPIKE Essential
-
VEX 123®: Math Word Problems
-
Weather with Bee-Bot®
-
Needs of Living Things with Bee-Bot®
-
Push and Pull with Bee-Bot®
-
Minecraft® Coding Fundamentals - Basic Moves
-
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
-
Skills Practice: Repeat Loops
-
Skills Practice: Events
-
LEGO® SPIKE Essential: Design a Moving Statue
-
Space Travel Project
-
Divide Shapes into Equal Parts
-
Moving Targets Game
-
Punctuation: Write a great sentence!
-
VEX 123®: Patterns of Living Things
-
Seed Dispersal
-
Unplugged Introduction to ScratchJr - Part 1
-
Unplugged Introduction to ScratchJr - Part 2
-
Kibo®: Adding and Subtracting
-
Shapes with Bee-Bot®
-
Seasonal Project (Summer): Pop the Balloons
-
Making Ten with Bee-Bot®
-
Seasonal Project (Spring): Create a Chase Game
-
Seasonal Project (Fall): Gathering Apples Game
-
Using the Go To Page Block
-
Introduction to Grid/Coordinate Plane
-
Identify Shapes by Attributes
-
Minecraft: Education Edition® - Trailblazer
-
Introduction to Speed Blocks
-
VEX 123®: Defining Shape Attributes
-
Introduction to Show and Hide Blocks
-
Introduction to Grow and Shrink Blocks
-
Forever Loop Dance Party
-
CodeHS Coding Card Game: Sequences
-
CodeHS Coding Card Game: Sequences 2
-
CodeHS Coding Card Game: Loops
-
CodeHS Coding Card Game: Loops 2
-
CodeHS Coding Card Game: Conditionals
-
CodeHS Coding Card Game: Conditionals 2
-
Coding Class: Block Basics
-
Catching Butterflies
-
Introduction to the Wait Block
-
Greater Than and Less Than: Two-Digit Numbers
-
Greater Than and Less Than: Three-Digit Numbers
-
About Me Project
-
Create a Chicken Crossing Game
-
Garden Project
-
Combining Shapes
-
River Crossing Game
-
Create a Map
-
Hide and Seek Game
-
Digital Greeting Card Project
-
Tap-a-Mole Game
-
Design an Adventure Game
-
Algebraic Thinking: Finding a Two-Digit Unknown
-
Patterns and Music
-
Preventing Erosion
-
Events (Alpine UT updates)
-
Seasons with Robot Mouse
-
Weather with Robot Mouse
-
Introduction to Robot Mouse: Basic Movements
-
Counting with Robot Mouse
-
Introduction to Robot Mouse: Planning a Program
-
Patterns with Robot Mouse
-
Comparing Length with Robot Mouse
-
Needs of Living Things with Robot Mouse
-
Push and Pull with Robot Mouse
-
Shapes with Robot Mouse
-
Making Ten with Robot Mouse
|
1.AP.PD.01
Independently or with guidance, create a grade-level appropriate artifact to illustrate thoughts, ideas, or stories in a sequential (step-by-step) manner (e.g., story map, storyboard, and sequential graphic organizer).
|
-
Comparing Organisms
-
Story Problems: Add and Subtract within 20
-
Math Story Problems: Add and Subtract within 100
-
Storytelling Animations
-
Phases of the Moon
-
Original Story Animations - Personal Story
-
Storytelling Animations Part 2
-
Original Story Animations - Fiction Story
-
Space Travel Project
-
Seed Dispersal
-
Giving Credit Through Attributions
-
Introduction to Pages
-
About Me Project
-
Create a Map
-
Design an Adventure Game
|
1.AP.PD.02
Independently or with guidance give credit to ideas, creations and solutions of others while writing and/or developing programs.
|
-
Giving Credit Through Attributions
|
1.AP.PD.03
With guidance, independently or collaboratively debug programs using a programming language and/or unplugged activity that includes sequencing and repetition.
|
-
Comparing Organisms
-
Maze Game Project
-
Events
-
Loops: Part 2
-
Counting with Mazes
-
Build a Sentence
-
Research Presentations
-
Create Your Own Story Problem
-
Loops
-
Advanced Data and Programming
-
Wildlife Scene Project
-
Changes in the Environment
-
Introduction to Bee-Bot®: Planning a Program
-
Introduction to Coding with LEGO® SPIKE Essential
-
Minecraft® Coding Fundamentals - Basic Moves
-
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
-
Skills Practice: Sequences
-
Skills Practice: Repeat Loops
-
Skills Practice: Events
-
Skills Practice: Message Events
-
Space Travel Project
-
Moving Targets Game
-
VEX 123®: Patterns of Living Things
-
Seed Dispersal
-
Debugging
-
Kibo®: Adding and Subtracting
-
Seasonal Project (Summer): Pop the Balloons
-
Seasonal Project (Fall): Gathering Apples Game
-
Using the Go To Page Block
-
Introduction to Speed Blocks
-
Forever Loop Dance Party
-
Coding Class: Block Basics
-
Create a Chicken Crossing Game
-
Garden Project
-
River Crossing Game
-
Create a Map
-
Tap-a-Mole Game
-
Design an Adventure Game
-
Introduction to Debugging
-
Events (Alpine UT updates)
|
1.AP.PD.04
Use correct terminology ( first, second, third) and explain the choices made in the development of an algorithm to solve a simple problem.
|
-
Kibo®: Adding and Subtracting
|
1.IC.C.01
Identify how people use different types of technologies in their daily work and personal lives.
|
-
Impacts of Technology in Our World
|
1.IC.SI.01
With guidance, identify appropriate and inappropriate behavior. Act responsibly while
participating in an online community and know how to report concerns.
|
|
2.CS.D.01
Select and use a computing device to perform a variety of tasks for an intended outcome.
|
-
Computer Basics
|
2.CS.HS.01
Identify the components of a computer system and what the basic functions are (e.g., hard drive and memory) as well as peripherals (e.g., printers, scanners, external hard drives) and external storage features and their uses (e.g., cloud storage).
|
-
Computer Basics
|
2.CS.T.01
Identify using accurate terminology, simple hardware and software problems that may occur during use (e.g., app or program is not working as expected, no sound is coming from the device, caps lock turned on) and discuss problems with peers and adults.
|
-
Computer Detectives: Computer Problems
|
2.NI.NCO.01
Recognize that computing devices can be connected at various scales (e.g., bluetooth, WiFi, WWW, LAN, WAN, peer-to-peer).
|
|
2.NI.C.01
Explain what passwords are; why we use them, and use strong passwords to protect devices and information from unauthorized access.
|
-
Passwords
|
2.DA.S.01
With guidance, develop and modify an organizational structure by creating, copying, moving, and deleting files and folders.
|
|
2.DA.CVT.01
With guidance, collect and present the same data in various visual formats.
|
-
Advanced Data and Programming
|
2.DA.IM.01
With guidance, construct and interpret data and present it in a chart or graph (visualization)
in order to make a prediction, with or without a computing device.
|
-
Data Patterns and Predictions
|
2.AP.A.01
With guidance, model daily processes by creating and following algorithms (sets of step-by- step instructions) to complete tasks verbally, kinesthetically, with robot devices, or a programing language.
|
-
Sequences (Unplugged)
-
Ozobot® Programming 7
-
Space Travel Project
-
CodeHS Coding Card Game: Sequences
-
CodeHS Coding Card Game: Sequences 2
-
CodeHS Coding Card Game: Loops
-
CodeHS Coding Card Game: Loops 2
-
CodeHS Coding Card Game: Conditionals
-
CodeHS Coding Card Game: Conditionals 2
-
Introduction to Pages
-
Create a Map
-
Hide and Seek Game
-
Design an Adventure Game
-
Preventing Erosion
|
2.AP.V.01
Model the way a computer program stores, accesses, and manipulates data that is represented as a variable.
|
-
Data Storage and Variables
|
2.AP.C.01
With guidance, independently and collaboratively create programs to accomplish tasks using a programming language, robot device, or unplugged activity that includes sequencing and repetition.
|
-
Comparing Organisms
-
Introduction to Message Events
-
Maze Game Project
-
Story Problems: Add and Subtract within 20
-
Greater Than and Less Than: Single-Digit Numbers
-
Changing Landforms
-
Creating Shapes
-
Types of Motion
-
Animal Life Cycles
-
Events
-
Story Problems: Add and Subtract within 10
-
Place Value: Ones, Tens, and Hundreds
-
Loops: Part 2
-
Counting with Mazes
-
Light and Shadows
-
From ScratchJr to Scratch
-
Research Presentations
-
Sound and Pitch
-
Math Story Problems: Add and Subtract within 100
-
Storytelling Animations
-
Phases of the Moon
-
Create Your Own Story Problem
-
Living and Nonliving
-
Weather and Seasons
-
Original Story Animations - Personal Story
-
Digital Research 2: Choice Research
-
Loops
-
Storytelling Animations Part 2
-
Sun and Moon, Day and Night
-
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
-
Original Story Animations - Fiction Story
-
Economic Choices
-
Advanced Data and Programming
-
Phonics: Letter Sounds
-
Cardinal Directions
-
Events and Money
-
Wildlife Scene Project
-
Place Value: Ones and Tens
-
Finding an Unknown in a Word Problem
-
Ozobot® Programming 1: Introduction
-
Changes in the Environment
-
Phonics: Digraphs
-
VEX 123®: Introduction
-
Introduction to Bee-Bot®: Basic Movements
-
Counting with Bee-Bot®
-
Introduction to Bee-Bot®: Planning a Program
-
Patterns with Bee-Bot®
-
ScratchJr to Scratch: Events and Loops
-
Seasons with Bee-Bot®
-
Place Value: Adding Up to 20
-
Comparing Length with Bee-Bot®
-
Introduction to Coding with LEGO® SPIKE Essential
-
VEX 123®: Math Word Problems
-
Weather with Bee-Bot®
-
Needs of Living Things with Bee-Bot®
-
Push and Pull with Bee-Bot®
-
Minecraft® Coding Fundamentals - Basic Moves
-
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
-
Skills Practice: Repeat Loops
-
Skills Practice: Events
-
LEGO® SPIKE Essential: Design a Moving Statue
-
Space Travel Project
-
Divide Shapes into Equal Parts
-
Moving Targets Game
-
Punctuation: Write a great sentence!
-
VEX 123®: Patterns of Living Things
-
Seed Dispersal
-
Unplugged Introduction to ScratchJr - Part 1
-
Unplugged Introduction to ScratchJr - Part 2
-
Kibo®: Adding and Subtracting
-
Seasonal Project (Summer): Pop the Balloons
-
Making Ten with Bee-Bot®
-
Seasonal Project (Spring): Create a Chase Game
-
Seasonal Project (Fall): Gathering Apples Game
-
Using the Go To Page Block
-
Introduction to Grid/Coordinate Plane
-
Identify Shapes by Attributes
-
Minecraft: Education Edition® - Trailblazer
-
Introduction to Speed Blocks
-
VEX 123®: Defining Shape Attributes
-
Introduction to Show and Hide Blocks
-
Forever Loop Dance Party
-
CodeHS Coding Card Game: Sequences
-
CodeHS Coding Card Game: Sequences 2
-
CodeHS Coding Card Game: Loops
-
CodeHS Coding Card Game: Loops 2
-
CodeHS Coding Card Game: Conditionals
-
CodeHS Coding Card Game: Conditionals 2
-
Coding Class: Block Basics
-
Catching Butterflies
-
Introduction to the Wait Block
-
Greater Than and Less Than: Two-Digit Numbers
-
Greater Than and Less Than: Three-Digit Numbers
-
Introduction to Pages
-
About Me Project
-
Create a Chicken Crossing Game
-
Garden Project
-
River Crossing Game
-
Create a Map
-
Hide and Seek Game
-
Digital Greeting Card Project
-
Tap-a-Mole Game
-
Design an Adventure Game
-
Algebraic Thinking: Finding a Two-Digit Unknown
-
Patterns and Music
-
Preventing Erosion
-
Events (Alpine UT updates)
-
Seasons with Robot Mouse
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Weather with Robot Mouse
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Introduction to Robot Mouse: Basic Movements
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Counting with Robot Mouse
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Introduction to Robot Mouse: Planning a Program
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Patterns with Robot Mouse
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Comparing Length with Robot Mouse
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Needs of Living Things with Robot Mouse
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Push and Pull with Robot Mouse
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Shapes with Robot Mouse
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Making Ten with Robot Mouse
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2.AP.PD.01
Independently or with guidance, create a grade-level appropriate artifact to illustrate thoughts, ideas, or stories in a sequential (step-by-step) manner (e.g., story map, storyboard, and sequential graphic organizer).
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Comparing Organisms
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Animal Life Cycles
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Light and Shadows
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Math Story Problems: Add and Subtract within 100
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Storytelling Animations
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Phases of the Moon
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Weather and Seasons
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Original Story Animations - Personal Story
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Storytelling Animations Part 2
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Original Story Animations - Fiction Story
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Changes in the Environment
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Space Travel Project
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Seed Dispersal
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Introduction to Pages
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About Me Project
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Create a Map
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Design an Adventure Game
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2.AP.PD.02
Give credit to ideas, creations and solutions of others while writing and developing programs.
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2.AP.PD.03
With guidance, independently and collaboratively debug programs using a programming language and/or unplugged activity that includes sequencing and repetition.
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Comparing Organisms
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Maze Game Project
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Events
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Loops: Part 2
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Counting with Mazes
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Build a Sentence
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Research Presentations
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Create Your Own Story Problem
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Loops
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Advanced Data and Programming
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Wildlife Scene Project
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Ozobot® Programming 1: Introduction
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Changes in the Environment
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Introduction to Bee-Bot®: Planning a Program
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Introduction to Coding with LEGO® SPIKE Essential
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Minecraft® Coding Fundamentals - Basic Moves
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Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
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Skills Practice: Sequences
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Skills Practice: Repeat Loops
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Skills Practice: Events
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Skills Practice: Message Events
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Space Travel Project
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Moving Targets Game
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VEX 123®: Patterns of Living Things
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Seed Dispersal
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Debugging
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Kibo®: Adding and Subtracting
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Seasonal Project (Summer): Pop the Balloons
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Seasonal Project (Fall): Gathering Apples Game
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Using the Go To Page Block
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Introduction to Speed Blocks
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Forever Loop Dance Party
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Coding Class: Block Basics
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Create a Chicken Crossing Game
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Garden Project
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River Crossing Game
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Create a Map
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Tap-a-Mole Game
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Design an Adventure Game
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Introduction to Debugging
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Events (Alpine UT updates)
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2.AP.PD.04
Use correct terminology (debug, program input/output, code) to explain the development of an algorithm to solve a problem in an unplugged activity, hands on manipulatives, or a programming language.
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Ozobot® Programming 2: More Color Codes
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Space Travel Project
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Moving Targets Game
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LEGO® SPIKE Essential: Design for Changing Weather
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Garden Project
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Tap-a-Mole Game
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Introduction to Debugging
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2.IC.C.01
Identify and describe how people use different types of technologies in their daily work and personal lives.
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Impacts of Technology in Our World
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Training AI Using Data
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2.IC.SI.01
Develop a code of conduct, explain, and practice grade-level appropriate behavior and responsibilities while participating in an online community. Identify and report inappropriate behavior.
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