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Standards Mapping

for Nebraska Foundations of Computing


Standards in this Framework


Standards Mapped


Mapped to Course

Standard Lessons
Identify component parts or subproblems of a simple problem.
  1. 1.4 Functions in Karel
  2. 1.6 Top Down Design and Decomposition in Karel
  3. 3.7 Basic Functions
  4. 8.1 Parameters
Identify subproblems that make up a larger computational problem.
  1. 1.4 Functions in Karel
  2. 1.6 Top Down Design and Decomposition in Karel
  3. 2.1 Challenge Problems
  4. 8.1 Parameters
  5. 8.2 Return Values
  6. 8.3 Default Parameter Values
  7. 8.4 Variable Scopes
  8. 9.1 Functions Challenges
  9. 10.1 Timers
  10. 12.1 Breakout
Explain how solutions to multiple subproblems work together to solve a larger problem.
  1. 1.6 Top Down Design and Decomposition in Karel
  2. 10.6 Key Events
  3. 12.1 Breakout
Define the term algorithm and explain its relationship to computational solutions.
Define abstraction in terms of computer science and provide an example of how abstraction is used to manage complexity.
  1. 1.8 Super Karel
Represent equivalent data using different encoding schemes (e.g., binary, unicode, Morse code, student-created codes).
  1. 7.1 Control Structures Challenges
Use abstraction to manage complexity or avoid duplication of effort.
  1. 1.4 Functions in Karel
  2. 1.8 Super Karel
  3. 8.1 Parameters
Use and extend existing procedures within a program based on their documentation.
  1. 1.4 Functions in Karel
  2. 1.8 Super Karel
Identify repetitive elements of program code and develop functionally equivalent versions that reduce redundant code or hide the complexity of a task.
  1. 1.3 Karel Can't Turn Right
  2. 1.4 Functions in Karel
  3. 1.8 Super Karel
  4. 1.9 For Loops
  5. 6.9 For Loops
Create variables to store data in a program.
  1. 3.2 Variables
  2. 3.3 User Input
Use and update data stored in variables.
  1. 3.3 User Input
  2. 20.1 Intro to Arrays
  3. 20.2 Adding & Removing from an Array
  4. 20.5 Array Methods
Develop programs that use sequences of statements, loops, and conditional statements.
  1. 1.9 For Loops
  2. 6.2 If/Else Statements
  3. 6.7 The Break Statement
  4. 6.9 For Loops
  5. 6.10 For Loops and Graphics
Design and develop computational artifacts that address personally- or socially relevant concerns.
Filter or transform data using a computational tool.
Explain the results of a data-driven investigation and a reproducible process for computing the results.
Use and modify a computer simulation to understand a real-world system.
Adjust inputs to an existing simulation to gain additional insights.
Describe an iterative design process used in creating computational artifacts.
Apply an iterative design process to solve problems, both independently and collaboratively.