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Utah Computer Programming 1 Framework

Standards

Standard Description
CP1.1.1 Demonstrate concept knowledge of different languages. Lessons
CP1.1.1a Describe the difference between an interpreted language vs a compiled language Lessons
CP1.1.1b Identify characteristics of high-level and low-level languages Lessons
CP1.1.2 Demonstrate the ability to use an IDE. Lessons
CP1.1.2a Use an IDE to develop, compile, and run programs Lessons
CP1.1.2b Understand the difference between syntax, run-time, and logic errors Lessons
CP1.1.2c Use the debugger to identify errors Lessons
CP1.2.1 Demonstrate the ability to use good programming style. Lessons
CP1.2.1a Demonstrate proper use of white space (between lines and indentation) Lessons
CP1.2.1b Use appropriate naming conventions for identifiers (variables, methods, functions, and file names) Lessons
CP1.2.1c Understand the appropriate use of constants versus variables in programming style Lessons
CP1.2.1d Construct identifiers with meaningful format; camelCase and underscore Lessons
CP1.2.1e Implement appropriate output formatting (decimal places, dollar signs, and correct placement of variable data in a sentence) Lessons
CP1.2.2 Understand the ordered software development life cycle. Lessons
CP1.2.2a Requirements Analysis: Identify specifications and understand requirements to create a solution to a problem Lessons
CP1.2.2b Planning/Design: Design an algorithm to solve the problem using appropriate documentation (UML diagrams and pseudocode). Lessons
CP1.2.2b.i Define an algorithm Lessons
CP1.2.2b.ii Break the problem down into its subcomponents using top-down design Lessons
CP1.2.2c Implementation: Write the code, with comments, to implement the algorithm Lessons
CP1.2.2d Testing: Test program for verification of errors and proper functionality Lessons
CP1.2.2e Release and Maintenance: Release the solution and provide updates when necessarv Lessons
CP1.3.1 Understand and implement input and output commands. Lessons
CP1.3.1a Understand the difference between input and output Lessons
CP1.3.1b Understand there are different types of input (file, keyboard, mouse, microphone) Lessons
CP1.3.1c Understand there are different types of output (speakers, monitor, printer, file) Lessons
CP1.3.1d Write a program that receives input from a keyboard and produces output to the display Lessons
CP1.3.2 Understand and implement data types and variables. Lessons
CP1.3.2a Differentiate between primitive data types (boolean, integer, float and string) Lessons
CP1.3.2b Identify proper use of primitive data types (when to use one versus another) Lessons
CP1.3.2c Declare a variable and assign it a value using the assignment operator Lessons
CP1.3.2d Understand the difference between declaring and initializing a variable Lessons
CP1.3.3 Understand and implement operators and operands. Lessons
CP1.3.3a Use basic arithmetic operators (modulus, multiplication, integer division, float division, addition, subtraction) Lessons
CP1.3.3b Use basic comparison operators (<, >, ==, ›=, <=) Lessons
CP1.3.3c Use basic assignment operator (=) Lessons
CP1.3.3d Understand order of operations for all operators (PEMDAS) Lessons
CP1.3.3e Use basic logical operators (AND, OR, NOT) Lessons
CP1.3.3f Use operands in conjunction with arithmetic, relational, and logical operators Lessons
CP1.3.4 Understand and implement expressions in a program. Lessons
CP1.3.4a Understand how operators and operands are used to form expressions Lessons
CP1.3.4b Identify and implement suntactically correct expressions (Possible examples: A OR B, 5==6, x I= 3.142, x = 4, V + 7) Lessons
CP1.3.5 Understand and implement functions. Lessons
CP1.3.5a Understand and properly define scope, local variable, and global variable Lessons
CP1.3.5b Understand what functions are and what are they used for (readability, reusability, modularity, abstraction) Lessons
CP1.3.5c Understand the difference between a built-in function and user defined function Lessons
CP1.3.5d Utilize built-in functions Lessons
CP1.3.5e Understand that functions may or mav not require arguments (input(s)) Lessons
CP1.3.5f Understand that functions mav or mav not return value(s) (output(s)) Lessons
CP1.3.6 Understand and implement complex data types. Lessons
CP1.3.6a Understand the difference between a simple and complex data types Lessons
CP1.3.6b Declare a string variable in a program Lessons
CP1.4.1a Understand when to use an IF statement and demonstrate correct use of an IF statement Lessons
CP1.4.1b Understand when to use an ELSE-IF statement and demonstrate correct use of an ELSE-IF statement Lessons
CP1.4.1c Understand when to use an ELSE statement and demonstrate correct use of an ELSE statement Lessons
CP1.4.1d Understand when to use a nested IF statement and demonstrate proper use of a nested IF statement Lessons
CP1.4.2a.i Understand when to use a for-loop and demonstrate proper use of a for-loop Lessons
CP1.4.2a.ii Understand the three components of a for-loop: An initial value (i = 0), A condition (i<7), An update expression (i=i+1) Lessons
CP1.4.2b Understand when to use a while-loop and demonstrate proper use of a while-loop Lessons
CP1.4.2c Understand when to use nested loops and demonstrate proper use nested loops Lessons
CP1.4.2d Identify the various ways that loops can end (break, met condition, condition fail) Lessons
CP1.4.2e Design loops so they iterate the correct number of times Lessons
CP1.4.2f Understand what causes an infinite loop Lessons
CP1.4.3 Understand and implement expressions and complex conditions in control structures. Lessons
CP1.4.3a Create expressions using relational operators -- Example: (a> 6, x!=7, y> 4) Lessons
CP1.4.3b Form complex conditions using logical operators -- Example: (a > 6 AND x != 7 OR y > 4) Lessons
CP1.4.3c Incorporate complex conditions in loop structures -- Example: While a player's health is greater than 50 and player is not dead Lessons
CP1.5.1 Investigate career opportunities, trends, and requirements related to computer programming/software engineering careers. Lessons
CP1.5.1a Identify the members of a computer programming/software engineering team:, team leader, analyst, senior developer, junior developer, client/subiect matter expert Lessons
CP1.5.1b Describe work performed by each member of the computer programming/software engineering team Lessons
CP1.5.1c Investigate trends and traits associated with computer programming/software engineering careers (creativity, technical, leadership, collaborative, problem solving, design, etc.) Lessons
CP1.5.1d Discuss related career pathways Lessons
CP1.5.2 Understand current ethical issues dealing with computer programming and information in society. Lessons
CP1.5.2a Explain the impact software can have on society (i.e., privacy, piracy, copyright laws, ease of use, etc.) Lessons
CP1.5.2b Explain the ethical reasons for creating reliable and robust software Lessons
CP1.5.2c Describe how computer-controlled automation affects a workplace and society Lessons