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CIW Site Development Associate Exam: 2.19

CodeHS Lessons

Identify common strategies for managing an end user's experience and improving site creativity.

Standard
9.2 Empathy
9.3 Define
9.4 Ideate
9.5 Prototype
9.6 Test
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5.4 Collecting User Data
5.5 Analyzing User Data
5.6 Making Decisions
6.5 Optimizing Web Information
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7.3 Define
7.5 Prototype
7.6 Test
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10.5 Optimizing Web Information
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13.3 Define
13.4 Ideate
13.6 Test
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11.2 Empathy
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7.3 Define
7.5 Prototype
7.6 Test
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7.3 Define
7.5 Prototype
7.6 Test
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7.4 Define
7.5 Ideate
7.7 Test
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9.5 Optimizing Web Information
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7.3 Define
7.5 Prototype
7.6 Test
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7.3 Define
7.5 Prototype
7.6 Test
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7.3 Define
7.5 Prototype
7.6 Test
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7.3 Define
7.5 Prototype
7.6 Test
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12.2 Empathy
Standard
12.3 Define
12.5 Prototype
12.6 Test
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7.3 Define
7.5 Prototype
7.6 Test
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7.3 Define
7.5 Prototype
7.6 Test
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6.13 Optimizing Web Information
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5.18 Optimizing Web Information
9.3 Empathy
9.4 Define
9.5 Ideate
9.6 Prototype
9.7 Test
Standard
7.3 Define
7.5 Prototype
7.6 Test
Standard
6.2 Empathy
6.3 Define
6.4 Ideate
6.5 Prototype
6.6 Test
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6.2 Empathy
6.3 Define
6.4 Ideate
6.5 Prototype
6.6 Test
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2.2 Empathy
2.3 Define
2.4 Ideate
2.5 Prototype
2.6 Test
Standard
2.2 Empathy
2.3 Define
2.4 Ideate
2.5 Prototype
2.6 Test
Standard
5.5 Optimizing Web Information
Standard
10.5 Optimizing Web Information