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Game Design in Unity (Bailey)

Lesson 10.1 Prototyping and Testing




These are all the activities included in the lesson

10.1.1 Prototyping and Testing Introduction
10.1.2 Case Study: Siege Engines
10.1.3 Reflection: Siege Engines
10.1.4 What is a Blockout?
10.1.5 What is Play Testing?
10.1.6 Reflection: What is Play Testing?
10.1.7 Case Study: Link's Awakening
10.1.8 Reflection: Link's Awakening